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authorclayjohn <claynjohn@gmail.com>2022-12-15 16:07:00 -0800
committerclayjohn <claynjohn@gmail.com>2022-12-16 09:50:45 -0800
commit1b330820bf4c145060462624534dea81055a8bf0 (patch)
tree22176628f25b0e32330fdfc038d92d9119cafc2c /servers/rendering
parent47ef0549ee490bca066ac00587076f123d973a55 (diff)
Implement render_target_was_used API so that Viewports can properly check if they have been used.
For the RD renderer, this does not work for Viewports used in scene shaders yet
Diffstat (limited to 'servers/rendering')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp1
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp11
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp1
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp17
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h3
12 files changed, 52 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index c60fa91664..38066b6613 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -699,6 +699,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE);
if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL);
+ material->set_as_used();
}
RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z);
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 9a8b917802..40f68eb118 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1053,6 +1053,8 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
// Invalidate supbass buffers if screen size changes
if (sky->screen_size != p_screen_size) {
sky->screen_size = p_screen_size;
@@ -1453,6 +1455,8 @@ void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
@@ -1550,6 +1554,8 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
@@ -1643,6 +1649,8 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
ERR_FAIL_COND(!shader_data);
+ material->set_as_used();
+
Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 3d1e04fe99..7726a2a434 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -348,6 +348,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
#endif
material_uniform_set = surf->material_uniform_set;
shader = surf->shader;
+ surf->material->set_as_used();
#ifdef DEBUG_ENABLED
}
#endif
@@ -3378,6 +3379,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->flags = flags;
sdcache->shader = p_material->shader_data;
+ sdcache->material = p_material;
sdcache->material_uniform_set = p_material->uniform_set;
sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index d9145b5818..a5e8bb76d9 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -441,6 +441,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void *surface = nullptr;
RID material_uniform_set;
SceneShaderForwardClustered::ShaderData *shader = nullptr;
+ SceneShaderForwardClustered::MaterialData *material = nullptr;
void *surface_shadow = nullptr;
RID material_uniform_set_shadow;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index a55cccdc6b..49b2a6f9bb 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2092,6 +2092,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
#endif
material_uniform_set = surf->material_uniform_set;
shader = surf->shader;
+ surf->material->set_as_used();
#ifdef DEBUG_ENABLED
}
#endif
@@ -2407,6 +2408,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
sdcache->flags = flags;
sdcache->shader = p_material->shader_data;
+ sdcache->material = p_material;
sdcache->material_uniform_set = p_material->uniform_set;
sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface);
sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 6c85e1cffc..0f5a229d61 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -440,6 +440,7 @@ protected:
void *surface = nullptr;
RID material_uniform_set;
SceneShaderForwardMobile::ShaderData *shader = nullptr;
+ SceneShaderForwardMobile::MaterialData *material = nullptr;
void *surface_shadow = nullptr;
RID material_uniform_set_shadow;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 200bc461fd..f7302adbf6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1136,6 +1136,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
// Update uniform set.
if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
+ material_data->set_as_used();
}
} else {
pipeline_variants = &shader.pipeline_variants;
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 23ee9c3842..709e4b449f 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1319,6 +1319,10 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
+ if (tex->render_target) {
+ tex->render_target->was_used = true;
+ render_target_cache.push_back(tex->render_target);
+ }
#endif
}
if (rd_texture.is_null()) {
@@ -1405,6 +1409,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
texture_cache.resize(tex_uniform_count);
+ render_target_cache.clear();
p_textures_dirty = true;
//clear previous uniform set
@@ -1465,6 +1470,12 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
return true;
}
+void MaterialStorage::MaterialData::set_as_used() {
+ for (int i = 0; i < render_target_cache.size(); i++) {
+ render_target_cache[i]->was_used = true;
+ }
+}
+
///////////////////////////////////////////////////////////////////////////
// MaterialStorage
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index d7d8303a06..989a0f7b45 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -31,6 +31,8 @@
#ifndef MATERIAL_STORAGE_RD_H
#define MATERIAL_STORAGE_RD_H
+#include "texture_storage.h"
+
#include "core/math/projection.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
@@ -74,8 +76,10 @@ public:
};
struct MaterialData {
+ Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache;
void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void set_as_used();
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 8b1ff0a72a..668e8bda0c 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1107,6 +1107,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
+ m->set_as_used();
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 543eb0cb72..92a0b6750b 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -581,6 +581,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
}
ct = t->canvas_texture;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
} else {
ct = canvas_texture_owner.get_or_null(p_texture);
}
@@ -611,6 +614,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -626,6 +632,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->use_normal_cache = true;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -641,6 +650,9 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
} else {
u.append_id(t->rd_texture);
ct->use_specular_cache = true;
+ if (t->render_target) {
+ t->render_target->was_used = true;
+ }
}
uniforms.push_back(u);
}
@@ -2398,6 +2410,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->color = RID();
rt->color_multisample = RID();
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->render_target = nullptr;
+ }
}
void TextureStorage::_update_render_target(RenderTarget *rt) {
@@ -2478,6 +2494,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
tex->rd_texture = RID();
tex->rd_texture_srgb = RID();
+ tex->render_target = rt;
//create shared textures to the color buffer,
//so transparent can be supported
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index f4737eb63d..0c70d3f938 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -108,6 +108,8 @@ private:
/* Texture API */
+ struct RenderTarget;
+
class Texture {
public:
TextureType type;
@@ -141,6 +143,7 @@ private:
Vector<BufferSlice3D> buffer_slices_3d;
uint32_t buffer_size_3d = 0;
+ RenderTarget *render_target = nullptr;
bool is_render_target;
bool is_proxy;