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authorRémi Verschelde <rverschelde@gmail.com>2022-09-02 13:49:53 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-02 13:49:53 +0200
commitc82bbc38a51c3b3a66519babd26135abf2ce7d47 (patch)
tree5d86f9962ebf8ca146234b4f6aed7823ec75c94a /servers/rendering/storage
parent9142904c248cb4c9de8776f9abe995fc22335c2c (diff)
parent8191b3c110260f086de390ff38ccc980474ef755 (diff)
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r--servers/rendering/storage/material_storage.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index ad8e3e79bf..396668c9ed 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -39,21 +39,21 @@ public:
virtual ~RendererMaterialStorage(){};
/* GLOBAL SHADER UNIFORM API */
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) = 0;
- virtual void global_shader_uniform_remove(const StringName &p_name) = 0;
- virtual Vector<StringName> global_shader_uniform_get_list() const = 0;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_shader_parameter_get_list() const = 0;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) = 0;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) = 0;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const = 0;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const = 0;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) = 0;
- virtual void global_shader_uniforms_clear() = 0;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0;
+ virtual void global_shader_parameters_clear() = 0;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_free(RID p_instance) = 0;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
/* SHADER API */
virtual RID shader_allocate() = 0;
@@ -63,11 +63,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0;
+ virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
@@ -94,7 +94,7 @@ public:
Variant default_value;
};
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0;
};