diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-03-21 22:25:25 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-03-31 21:49:42 +1100 |
commit | 36defd1179c3600b824feb1362a3216c353c01aa (patch) | |
tree | 1d65a856d5e6808cdb3bb6449602a00930f09991 /servers/rendering/storage | |
parent | fc4e9d6299593794489a0271bebf2c528aadcc74 (diff) |
Extract global variable, shader and material storage
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r-- | servers/rendering/storage/material_storage.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h new file mode 100644 index 0000000000..f0363f129a --- /dev/null +++ b/servers/rendering/storage/material_storage.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* material_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MATERIAL_STORAGE_H +#define MATERIAL_STORAGE_H + +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering_server.h" + +class RendererMaterialStorage { +public: + virtual ~RendererMaterialStorage(){}; + + /* GLOBAL VARIABLE API */ + virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; + virtual void global_variable_remove(const StringName &p_name) = 0; + virtual Vector<StringName> global_variable_get_list() const = 0; + + virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0; + virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0; + virtual Variant global_variable_get(const StringName &p_name) const = 0; + virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0; + + virtual void global_variables_load_settings(bool p_load_textures = true) = 0; + virtual void global_variables_clear() = 0; + + virtual int32_t global_variables_instance_allocate(RID p_instance) = 0; + virtual void global_variables_instance_free(RID p_instance) = 0; + virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0; + + /* SHADER API */ + virtual RID shader_allocate() = 0; + virtual void shader_initialize(RID p_rid) = 0; + virtual void shader_free(RID p_rid) = 0; + + virtual void shader_set_code(RID p_shader, const String &p_code) = 0; + virtual String shader_get_code(RID p_shader) const = 0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; + + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0; + virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + + /* MATERIAL API */ + + virtual RID material_allocate() = 0; + virtual void material_initialize(RID p_rid) = 0; + virtual void material_free(RID p_rid) = 0; + + virtual void material_set_render_priority(RID p_material, int priority) = 0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; + + virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; + + virtual bool material_is_animated(RID p_material) = 0; + virtual bool material_casts_shadows(RID p_material) = 0; + + struct InstanceShaderParam { + PropertyInfo info; + int index; + Variant default_value; + }; + + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; + + virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) = 0; +}; + +#endif // !MATERIAL_STORAGE_H |