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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-31 19:19:03 +0200
committerGitHub <noreply@github.com>2022-03-31 19:19:03 +0200
commit155a94fabee3ca7305677474d41d497d419b258f (patch)
tree99938d19b9d593609ffd7619458a457581464de0 /servers/rendering/storage
parent44b2962f4fa83449b6dc29768b175290a6f6b801 (diff)
parent36defd1179c3600b824feb1362a3216c353c01aa (diff)
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r--servers/rendering/storage/material_storage.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
new file mode 100644
index 0000000000..f0363f129a
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+++ b/servers/rendering/storage/material_storage.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* material_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MATERIAL_STORAGE_H
+#define MATERIAL_STORAGE_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererMaterialStorage {
+public:
+ virtual ~RendererMaterialStorage(){};
+
+ /* GLOBAL VARIABLE API */
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
+ virtual void global_variable_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_variable_get_list() const = 0;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual Variant global_variable_get(const StringName &p_name) const = 0;
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
+
+ virtual void global_variables_load_settings(bool p_load_textures = true) = 0;
+ virtual void global_variables_clear() = 0;
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance) = 0;
+ virtual void global_variables_instance_free(RID p_instance) = 0;
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+
+ /* SHADER API */
+ virtual RID shader_allocate() = 0;
+ virtual void shader_initialize(RID p_rid) = 0;
+ virtual void shader_free(RID p_rid) = 0;
+
+ virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
+ virtual String shader_get_code(RID p_shader) const = 0;
+ virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
+
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
+ virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
+
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
+
+ /* MATERIAL API */
+
+ virtual RID material_allocate() = 0;
+ virtual void material_initialize(RID p_rid) = 0;
+ virtual void material_free(RID p_rid) = 0;
+
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
+
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
+
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
+
+ virtual bool material_is_animated(RID p_material) = 0;
+ virtual bool material_casts_shadows(RID p_material) = 0;
+
+ struct InstanceShaderParam {
+ PropertyInfo info;
+ int index;
+ Variant default_value;
+ };
+
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
+
+ virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) = 0;
+};
+
+#endif // !MATERIAL_STORAGE_H