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authorYuri Rubinsky <chaosus89@gmail.com>2022-10-28 23:17:23 +0300
committerGitHub <noreply@github.com>2022-10-28 23:17:23 +0300
commit11e1bac768349ae821647a582282458e83b8d72b (patch)
treee6eca9b966a0657f0032e77ddc9005def62f2088 /servers/rendering/storage
parent3fa339cfc43086dd795edc2153c4a13672b5c74e (diff)
parentf4db4bb7a24535596e96f66afe44ddb10480ab6f (diff)
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Diffstat (limited to 'servers/rendering/storage')
-rw-r--r--servers/rendering/storage/material_storage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/storage/material_storage.h b/servers/rendering/storage/material_storage.h
index 396668c9ed..a3de6343e5 100644
--- a/servers/rendering/storage/material_storage.h
+++ b/servers/rendering/storage/material_storage.h
@@ -53,7 +53,7 @@ public:
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
- virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0;
/* SHADER API */
virtual RID shader_allocate() = 0;