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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-01 01:40:30 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-13 19:56:02 +0200
commit21ea1c38358362abd01ffaf60f1a80add81ef110 (patch)
treec02b365af51fcf087641ff7bc42e972d2b56f08b /servers/rendering/storage/mesh_storage.h
parent98d5b37a4cf3c5dd008022752514109ff621d268 (diff)
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
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