diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-09-12 19:44:48 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-10-04 11:03:32 +1100 |
commit | ddc4ae117595e2059404170ff3e8c6040413b219 (patch) | |
tree | 2c4b14075af62948dae024238a143f8a4beb14a6 /servers/rendering/storage/light_storage.h | |
parent | 4b52c6caef8a9e5d940ce0977d5c467296ac5805 (diff) |
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
Diffstat (limited to 'servers/rendering/storage/light_storage.h')
-rw-r--r-- | servers/rendering/storage/light_storage.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h index b04bc671ee..df5b893cd5 100644 --- a/servers/rendering/storage/light_storage.h +++ b/servers/rendering/storage/light_storage.h @@ -84,6 +84,18 @@ public: virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; virtual uint64_t light_get_version(RID p_light) const = 0; + /* LIGHT INSTANCE API */ + + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_free(RID p_light_instance) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_mark_visible(RID p_light_instance) = 0; + virtual bool light_instances_can_render_shadow_cube() const { + return true; + } + /* PROBE API */ virtual RID reflection_probe_allocate() = 0; @@ -114,6 +126,24 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; + /* REFLECTION ATLAS */ + + virtual RID reflection_atlas_create() = 0; + virtual void reflection_atlas_free(RID p_ref_atlas) = 0; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe) = 0; + virtual void reflection_probe_instance_free(RID p_instance) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; + virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + /* LIGHTMAP */ virtual RID lightmap_allocate() = 0; @@ -134,6 +164,27 @@ public: virtual bool lightmap_is_interior(RID p_lightmap) const = 0; virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; virtual float lightmap_get_probe_capture_update_speed() const = 0; + + /* LIGHTMAP INSTANCE */ + + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_free(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; + + /* SHADOW ATLAS */ + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_free(RID p_atlas) = 0; + + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; + + virtual void shadow_atlas_update(RID p_atlas) = 0; + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; + virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; + virtual void set_directional_shadow_count(int p_count) = 0; }; #endif // LIGHT_STORAGE_H |