diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-24 01:25:59 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-01 02:04:20 +0200 |
commit | e35e79b8025d1c35f5b8d0f891ccd6fd53f2d4c6 (patch) | |
tree | 56ee0375def294b81daffb6069d9fc385759506e /servers/rendering/storage/environment_storage.h | |
parent | 14828c331c6ce44a90160fbe9892346c4970116d (diff) |
Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make
adjustments more visible.
- Use a less saturated non-volumetric fog color by default
(a mix of the sky and horizon colors of the new default
ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
in more realistic appearance of volumetric fog, at a very low
performance cost.
Diffstat (limited to 'servers/rendering/storage/environment_storage.h')
-rw-r--r-- | servers/rendering/storage/environment_storage.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h index bd1c17deec..29bba86930 100644 --- a/servers/rendering/storage/environment_storage.h +++ b/servers/rendering/storage/environment_storage.h @@ -67,10 +67,10 @@ private: // Fog bool fog_enabled = false; - Color fog_light_color = Color(0.5, 0.6, 0.7); + Color fog_light_color = Color(0.518, 0.553, 0.608); float fog_light_energy = 1.0; float fog_sun_scatter = 0.0; - float fog_density = 0.001; + float fog_density = 0.01; float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect float fog_aerial_perspective = 0.0; @@ -84,10 +84,10 @@ private: float volumetric_fog_anisotropy = 0.2; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - float volumetric_fog_gi_inject = 0.0; + float volumetric_fog_gi_inject = 1.0; + float volumetric_fog_ambient_inject = 0.0; bool volumetric_fog_temporal_reprojection = true; float volumetric_fog_temporal_reprojection_amount = 0.9; - float volumetric_fog_ambient_inject = 0.0; // Glow bool glow_enabled = false; |