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author | reduz <reduzio@gmail.com> | 2020-10-28 15:34:27 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-10-28 18:53:32 -0300 |
commit | 8ab9b397070174aab7b20cdcd97506db25fb919d (patch) | |
tree | 521d77e32b056dee703eb96ecbb54ab939f19c6a /servers/rendering/shader_language.h | |
parent | 2eaedcf14e515eb589885025b46d0aedc492830a (diff) |
Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
Diffstat (limited to 'servers/rendering/shader_language.h')
0 files changed, 0 insertions, 0 deletions