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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-09 12:33:41 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-10-04 13:57:44 +0300 |
commit | 6873ecaaf9b2c5ad35487b1ff1d4be17770d7aab (patch) | |
tree | de4cd78ab2cb88ef311b740fb3ace2640d85de76 /servers/rendering/shader_language.h | |
parent | a8f53dccedd052db4d54cd90d3fc693c60c922de (diff) |
Added support for uniform arrays in shaders
Diffstat (limited to 'servers/rendering/shader_language.h')
-rw-r--r-- | servers/rendering/shader_language.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 18525e054e..7908658028 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -692,8 +692,10 @@ public: int order = 0; int texture_order = 0; + int texture_binding = 0; DataType type = TYPE_VOID; DataPrecision precision = PRECISION_DEFAULT; + int array_size = 0; Vector<ConstantNode::Value> default_value; Scope scope = SCOPE_LOCAL; Hint hint = HINT_NONE; @@ -776,7 +778,7 @@ public: static bool is_scalar_type(DataType p_type); static bool is_float_type(DataType p_type); static bool is_sampler_type(DataType p_type); - static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); static uint32_t get_type_size(DataType p_type); |