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authorYuri Roubinsky <chaosus89@gmail.com>2020-10-13 16:01:37 +0300
committerGitHub <noreply@github.com>2020-10-13 16:01:37 +0300
commit1dbfd4c3e81255b1af5fae8678ca4bd8ce8e8f46 (patch)
treee831208e129d9fff57473d385ce6be265acf768c /servers/rendering/shader_language.h
parent7baefe812ad4076ea024d88099f3741123209f0e (diff)
parent6914597026f6deb284a510f41b90d53b4addce1d (diff)
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Fix autocompletion for emit_particle in shader editor
Diffstat (limited to 'servers/rendering/shader_language.h')
-rw-r--r--servers/rendering/shader_language.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 0d044a21c7..3c0a10809b 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -846,6 +846,7 @@ private:
StringName completion_function;
StringName completion_struct;
int completion_argument;
+ const Map<StringName, FunctionInfo> *stages = nullptr;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];