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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2020-11-15 09:54:06 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2020-11-16 17:22:44 -0500 |
commit | c6093ae612847ee557873330b14a8d01a33b88c6 (patch) | |
tree | 30becf95ac3427edf38eb1f0bd2e1ae920f5caff /servers/rendering/shader_language.cpp | |
parent | 88d463cabcfe2bf2b0f14e4ad34cb2741b8da686 (diff) |
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
Diffstat (limited to 'servers/rendering/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions