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authorRyan Roden-Corrent <ryan@rcorre.net>2020-11-15 09:54:06 -0500
committerRyan Roden-Corrent <ryan@rcorre.net>2020-11-16 17:22:44 -0500
commitc6093ae612847ee557873330b14a8d01a33b88c6 (patch)
tree30becf95ac3427edf38eb1f0bd2e1ae920f5caff /servers/rendering/shader_language.cpp
parent88d463cabcfe2bf2b0f14e4ad34cb2741b8da686 (diff)
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and dragged a handle back to the origin. The result was: ``` get_point_position: (0.991079, 0, -0.000069) get_point_in: (0.993409, 0, 0) get_point_out: (-0.993409, 0, 0) ```
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