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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-11-17 08:59:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-17 08:59:50 +0100 |
commit | 99d0df2e33af09655d92bed0d619b6a8f93183ae (patch) | |
tree | 0bdd376f362e316eea9ff8e46879181da3ead3a4 /servers/rendering/shader_language.cpp | |
parent | 93103693180c37afc349c2f410b3abb2ae62a549 (diff) | |
parent | 02161aad5aa1355e977ea7df225aef53dab2f5bb (diff) |
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 046c6ba580..1ab353c9d0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2157,7 +2157,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false }, { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false } - }; const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = { |