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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-09 08:25:12 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-09 08:25:12 +0100 |
commit | 9444a3f01d3a8c4f49ddf24e3acc65b399ee0609 (patch) | |
tree | a1bd213f8b811ea7f5178e9b7dab4e0bd2f1cb09 /servers/rendering/shader_language.cpp | |
parent | 03a70a9a14c643a027bd70f4e150a1f5d21458cd (diff) | |
parent | bbfa5f29c79fe3ee57dc82b5e14a707efa4f0c3f (diff) |
Merge pull request #54736 from Chaosus/shader_fix_uniform
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 04cc844483..d803d5fcf8 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct int texture_uniforms = 0; int texture_binding = 0; - int uniforms = 0; int instance_index = 0; ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } uniform2.texture_order = -1; - if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { - uniform2.order = uniforms++; - } } if (uniform2.array_size > 0) { @@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } + int uniforms = 0; + + // Need to push arrays to first place in a uniform buffer in order to correct work. + for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) { + E->get().order = uniforms++; + } + } + for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) { + E->get().order = uniforms++; + } + } + int error_line; String error_message; if (!_check_varying_usages(&error_line, &error_message)) { |