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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-07-27 13:43:20 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-09-03 19:56:24 +0300
commit80b8eff6aa41ba79175a5152ba5b2b9b16f6de3f (patch)
tree39ed96f7b9062e2f4ae1e20560fdb1f2f04c4d67 /servers/rendering/shader_language.cpp
parent0864f12f0de50ffecbc9964cdf4edbae75e27be5 (diff)
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index a282f10402..e60f79f3a0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -33,15 +33,15 @@
#include "core/print_string.h"
#include "servers/rendering_server.h"
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
-static bool _is_number(CharType c) {
+static bool _is_number(char32_t c) {
return (c >= '0' && c <= '9');
}
-static bool _is_hex(CharType c) {
+static bool _is_hex(char32_t c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
@@ -334,7 +334,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
};
ShaderLanguage::Token ShaderLanguage::_get_token() {
-#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0))
+#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0))
while (true) {
char_idx++;
@@ -582,11 +582,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
break;
}
- str += CharType(GETCHAR(i));
+ str += char32_t(GETCHAR(i));
i++;
}
- CharType last_char = str[str.length() - 1];
+ char32_t last_char = str[str.length() - 1];
if (hexa_found) {
//integer(hex)
@@ -663,7 +663,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
String str;
while (_is_text_char(GETCHAR(0))) {
- str += CharType(GETCHAR(0));
+ str += char32_t(GETCHAR(0));
char_idx++;
}
@@ -3869,7 +3869,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
break;
}
- const CharType *c = ident.ptr();
+ const char32_t *c = ident.ptr();
for (int i = 0; i < l; i++) {
switch (c[i]) {
case 'r':
@@ -3933,7 +3933,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
break;
}
- const CharType *c = ident.ptr();
+ const char32_t *c = ident.ptr();
for (int i = 0; i < l; i++) {
switch (c[i]) {
case 'r':
@@ -4000,7 +4000,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
break;
}
- const CharType *c = ident.ptr();
+ const char32_t *c = ident.ptr();
for (int i = 0; i < l; i++) {
switch (c[i]) {
case 'r':
@@ -7039,7 +7039,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat
static int _get_first_ident_pos(const String &p_code) {
int idx = 0;
-#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0))
+#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : char32_t(0))
while (true) {
if (GETCHAR(0) == '/' && GETCHAR(1) == '/') {
@@ -7300,7 +7300,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (j == completion_argument) {
- calltip += CharType(0xFFFF);
+ calltip += char32_t(0xFFFF);
}
if (shader->functions[i].function->arguments[j].is_const) {
@@ -7320,7 +7320,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += shader->functions[i].function->arguments[j].name;
if (j == completion_argument) {
- calltip += CharType(0xFFFF);
+ calltip += char32_t(0xFFFF);
}
}
@@ -7383,7 +7383,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (i == completion_argument) {
- calltip += CharType(0xFFFF);
+ calltip += char32_t(0xFFFF);
}
if (out_arg >= 0 && i == out_arg) {
@@ -7393,7 +7393,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += get_datatype_name(builtin_func_defs[idx].args[i]);
if (i == completion_argument) {
- calltip += CharType(0xFFFF);
+ calltip += char32_t(0xFFFF);
}
found_arg = true;