summaryrefslogtreecommitdiff
path: root/servers/rendering/shader_language.cpp
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-08-18 12:18:50 -0300
committerreduz <reduzio@gmail.com>2021-08-18 12:20:19 -0300
commit700f9d916d41ca9ea8eb9213dbce716fe802f600 (patch)
tree7d82f988cd2ce8da39b034642ba71de2d1386d6f /servers/rendering/shader_language.cpp
parent2a9c4a59dfd2d0f25e2789d8339f91f97f5dd2bb (diff)
More fixes to mobile renderer
* Specify all precision qualifiers * Makes renderer work on Adreno Vulkan
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 20fcb1396d..4218214fda 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2877,6 +2877,27 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) {
return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT;
}
+bool ShaderLanguage::is_float_type(DataType p_type) {
+ switch (p_type) {
+ case TYPE_FLOAT:
+ case TYPE_VEC2:
+ case TYPE_VEC3:
+ case TYPE_VEC4:
+ case TYPE_MAT2:
+ case TYPE_MAT3:
+ case TYPE_MAT4:
+ case TYPE_SAMPLER2D:
+ case TYPE_SAMPLER2DARRAY:
+ case TYPE_SAMPLER3D:
+ case TYPE_SAMPLERCUBE:
+ case TYPE_SAMPLERCUBEARRAY: {
+ return true;
+ }
+ default: {
+ return false;
+ }
+ }
+}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
return p_type == TYPE_SAMPLER2D ||
p_type == TYPE_ISAMPLER2D ||