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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-12-08 20:58:49 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-12-09 10:17:53 +0200
commit644f73966002589c36d779fa33b9524a451f56e0 (patch)
tree58b5f8b90e48771dd211a39a8aeba231d6483475 /servers/rendering/shader_language.cpp
parent90bdba576af2d5f0a8ecdbef065d6ef0075bc2f2 (diff)
Static analyzer fixes:
Removes unused code in OS. Fixes return types. Fixes few typos.
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 2f7e950841..742ad8a7bf 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3174,7 +3174,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
}
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
- for (int i = 0; shader->functions.size(); i++) {
+ for (int i = 0; i < shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];
@@ -3208,7 +3208,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
}
bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
- for (int i = 0; shader->functions.size(); i++) {
+ for (int i = 0; i < shader->functions.size(); i++) {
if (shader->functions[i].name == p_name) {
ERR_FAIL_INDEX_V(p_argument, shader->functions[i].function->arguments.size(), false);
FunctionNode::Argument *arg = &shader->functions[i].function->arguments.write[p_argument];