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authorreduz <reduzio@gmail.com>2022-03-26 16:48:43 +0100
committerreduz <reduzio@gmail.com>2022-03-27 16:13:00 +0200
commit360dea5348652d8806d33598e111651afb3d193a (patch)
tree3726e871844722d9561943a85a447037342df7dc /servers/rendering/shader_language.cpp
parenta5eed70fa2edcf755d6abea2077232e38381449b (diff)
Add GDExtension support to Script
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 08f1ced803..a6f3a48398 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -9034,7 +9034,7 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
@@ -9053,7 +9053,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_SHADER_TYPE: {
for (const String &shader_type : p_info.shader_types) {
- ScriptCodeCompletionOption option(shader_type, ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option(shader_type, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return OK;
@@ -9073,7 +9073,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (!found) {
for (int j = 0; j < info.options.size(); j++) {
- ScriptCodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
@@ -9081,7 +9081,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
const String name = String(info.name);
if (!shader->render_modes.has(name)) {
- ScriptCodeCompletionOption option(name, ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
@@ -9093,7 +9093,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (shader->structs.has(completion_struct)) {
StructNode *node = shader->structs[completion_struct].shader_struct;
for (int i = 0; i < node->members.size(); i++) {
- ScriptCodeCompletionOption option(node->members[i]->name, ScriptCodeCompletionOption::KIND_MEMBER);
+ ScriptLanguage::CodeCompletionOption option(node->members[i]->name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER);
r_options->push_back(option);
}
}
@@ -9115,7 +9115,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (found) {
continue;
}
- ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
+ ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
r_options->push_back(option);
}
@@ -9124,7 +9124,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
case COMPLETION_IDENTIFIER:
case COMPLETION_FUNCTION_CALL: {
bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
- Map<String, ScriptCodeCompletionOption::Kind> matches;
+ Map<String, ScriptLanguage::CodeCompletionKind> matches;
StringName skip_function;
BlockNode *block = completion_block;
@@ -9133,7 +9133,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (comp_ident) {
for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) {
if (E.value.line < completion_line) {
- matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
+ matches.insert(E.key, ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE);
}
}
}
@@ -9141,7 +9141,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (block->parent_function) {
if (comp_ident) {
for (int i = 0; i < block->parent_function->arguments.size(); i++) {
- matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_VARIABLE);
+ matches.insert(block->parent_function->arguments[i].name, ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE);
}
}
skip_function = block->parent_function->name;
@@ -9152,9 +9152,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (comp_ident) {
if (p_info.functions.has("global")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
- ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
if (E.value.constant) {
- kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
}
matches.insert(E.key, kind);
}
@@ -9162,9 +9162,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (p_info.functions.has("constants")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
- ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
if (E.value.constant) {
- kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
}
matches.insert(E.key, kind);
}
@@ -9172,22 +9172,22 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (skip_function != StringName() && p_info.functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
- ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
if (E.value.constant) {
- kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
}
matches.insert(E.key, kind);
}
}
for (const KeyValue<StringName, ShaderNode::Constant> &E : shader->constants) {
- matches.insert(E.key, ScriptCodeCompletionOption::KIND_CONSTANT);
+ matches.insert(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
}
for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) {
- matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
+ matches.insert(E.key, ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE);
}
for (const KeyValue<StringName, ShaderNode::Uniform> &E : shader->uniforms) {
- matches.insert(E.key, ScriptCodeCompletionOption::KIND_MEMBER);
+ matches.insert(E.key, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER);
}
}
@@ -9195,7 +9195,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (!shader->functions[i].callable || shader->functions[i].name == skip_function) {
continue;
}
- matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ matches.insert(String(shader->functions[i].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
}
int idx = 0;
@@ -9203,7 +9203,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (stages && stages->has(skip_function)) {
for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) {
- matches.insert(String(E.key), ScriptCodeCompletionOption::KIND_FUNCTION);
+ matches.insert(String(E.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
}
}
@@ -9212,7 +9212,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
idx++;
continue;
}
- matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ matches.insert(String(builtin_func_defs[idx].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
idx++;
}
@@ -9226,15 +9226,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
continue;
}
if (builtin_func_defs[idx].tag == completion_class) {
- matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ matches.insert(String(builtin_func_defs[idx].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
}
idx++;
}
}
- for (const KeyValue<String, ScriptCodeCompletionOption::Kind> &E : matches) {
- ScriptCodeCompletionOption option(E.key, E.value);
- if (E.value == ScriptCodeCompletionOption::KIND_FUNCTION) {
+ for (const KeyValue<String, ScriptLanguage::CodeCompletionKind> &E : matches) {
+ ScriptLanguage::CodeCompletionOption option(E.key, E.value);
+ if (E.value == ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION) {
option.insert_text += "(";
}
r_options->push_back(option);
@@ -9483,18 +9483,18 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
for (int i = 0; i < limit; i++) {
- r_options->push_back(ScriptCodeCompletionOption(String::chr(colv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
- r_options->push_back(ScriptCodeCompletionOption(String::chr(coordv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
- r_options->push_back(ScriptCodeCompletionOption(String::chr(coordt[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(String::chr(colv[i]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT));
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(String::chr(coordv[i]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT));
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(String::chr(coordt[i]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT));
}
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC4) {
- ScriptCodeCompletionOption option("hint_color", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
- ScriptCodeCompletionOption option("hint_range", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
if (completion_base == DataType::TYPE_INT) {
option.insert_text = "hint_range(0, 100, 1)";
@@ -9530,12 +9530,12 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
for (int i = 0; i < options.size(); i++) {
- ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option(options[i], ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
if (!completion_base_array) {
- ScriptCodeCompletionOption option("instance_index", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
+ ScriptLanguage::CodeCompletionOption option("instance_index", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
option.insert_text = "instance_index(0)";
r_options->push_back(option);
}