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authorRémi Verschelde <remi@verschelde.fr>2022-07-25 11:13:27 +0200
committerGitHub <noreply@github.com>2022-07-25 11:13:27 +0200
commit3084a48ace3e7dabd83e4c62280328f429defad6 (patch)
tree1390e9c68aea9b9ab8802b8e3d82605997f7eb95 /servers/rendering/shader_language.cpp
parentcc09dc92c8ee06255a158d81533d35c6d2e8d31e (diff)
parent455c06ecd466424cdf1b444a7c289b322390e795 (diff)
Merge pull request #63219 from reduz/implement-vector4-projection
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index d2b80fb277..3cd07db0e6 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -3926,13 +3926,29 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
}
}
} break;
- case ShaderLanguage::TYPE_IVEC2:
- case ShaderLanguage::TYPE_IVEC3:
- case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC2:
+ case ShaderLanguage::TYPE_IVEC2: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR2I;
+ }
+ } break;
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::PACKED_INT32_ARRAY;
+ case ShaderLanguage::TYPE_IVEC3: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR3I;
+ }
+ } break;
+ case ShaderLanguage::TYPE_UVEC4:
+ case ShaderLanguage::TYPE_IVEC4: {
+ if (p_uniform.array_size > 0) {
+ pi.type = Variant::PACKED_INT32_ARRAY;
+ } else {
+ pi.type = Variant::VECTOR4I;
+ }
} break;
case ShaderLanguage::TYPE_FLOAT: {
if (p_uniform.array_size > 0) {
@@ -3980,7 +3996,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::COLOR;
} else {
- pi.type = Variant::QUATERNION;
+ pi.type = Variant::VECTOR4;
}
}
} break;
@@ -4002,7 +4018,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.array_size > 0) {
pi.type = Variant::PACKED_FLOAT32_ARRAY;
} else {
- pi.type = Variant::TRANSFORM3D;
+ pi.type = Variant::PROJECTION;
}
break;
case ShaderLanguage::TYPE_SAMPLER2D: