diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-25 11:13:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-25 11:13:27 +0200 |
commit | 3084a48ace3e7dabd83e4c62280328f429defad6 (patch) | |
tree | 1390e9c68aea9b9ab8802b8e3d82605997f7eb95 /servers/rendering/shader_language.cpp | |
parent | cc09dc92c8ee06255a158d81533d35c6d2e8d31e (diff) | |
parent | 455c06ecd466424cdf1b444a7c289b322390e795 (diff) |
Merge pull request #63219 from reduz/implement-vector4-projection
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d2b80fb277..3cd07db0e6 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3926,13 +3926,29 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform } } } break; - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_IVEC2: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR2I; + } + } break; case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::PACKED_INT32_ARRAY; + case ShaderLanguage::TYPE_IVEC3: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR3I; + } + } break; + case ShaderLanguage::TYPE_UVEC4: + case ShaderLanguage::TYPE_IVEC4: { + if (p_uniform.array_size > 0) { + pi.type = Variant::PACKED_INT32_ARRAY; + } else { + pi.type = Variant::VECTOR4I; + } } break; case ShaderLanguage::TYPE_FLOAT: { if (p_uniform.array_size > 0) { @@ -3980,7 +3996,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::QUATERNION; + pi.type = Variant::VECTOR4; } } } break; @@ -4002,7 +4018,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::PACKED_FLOAT32_ARRAY; } else { - pi.type = Variant::TRANSFORM3D; + pi.type = Variant::PROJECTION; } break; case ShaderLanguage::TYPE_SAMPLER2D: |