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authorclayjohn <claynjohn@gmail.com>2022-08-09 12:29:49 -0400
committerclayjohn <claynjohn@gmail.com>2022-08-09 12:29:49 -0400
commit028ef2edc863811318b75f43a23cbb2f0ee94910 (patch)
tree499d64c3b5f2fdd26a4cd871988ad025e2f795c4 /servers/rendering/shader_language.cpp
parentea4b8de2b4c06e6f18bf0470d716f787bddfecc3 (diff)
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture. In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r--servers/rendering/shader_language.cpp37
1 files changed, 33 insertions, 4 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 019f10fe38..36e644c1b1 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -200,6 +200,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_ANISOTROPY_TEXTURE",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
+ "HINT_SCREEN_TEXTURE",
+ "HINT_NORMAL_ROUGHNESS_TEXTURE",
+ "HINT_DEPTH_TEXTURE",
"FILTER_NEAREST",
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
@@ -363,6 +366,10 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_SCREEN_TEXTURE, "hint_screen_texture", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_NORMAL_ROUGHNESS_TEXTURE, "hint_normal_roughness_texture", CF_UNSPECIFIED, {}, {} },
+ { TK_HINT_DEPTH_TEXTURE, "hint_depth_texture", CF_UNSPECIFIED, {}, {} },
+
{ TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} },
{ TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} },
@@ -1096,6 +1103,15 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
case ShaderNode::Uniform::HINT_ANISOTROPY: {
result = "hint_anisotropy";
} break;
+ case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
+ result = "hint_screen_texture";
+ } break;
+ case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
+ result = "hint_normal_roughness_texture";
+ } break;
+ case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
+ result = "hint_depth_texture";
+ } break;
default:
break;
}
@@ -8563,6 +8579,15 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}
} break;
+ case TK_HINT_SCREEN_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
+ } break;
+ case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
+ } break;
+ case TK_HINT_DEPTH_TEXTURE: {
+ new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
+ } break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;
} break;
@@ -8587,6 +8612,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_REPEAT_ENABLE: {
new_repeat = REPEAT_ENABLE;
} break;
+
default:
break;
}
@@ -8611,9 +8637,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (new_filter != FILTER_DEFAULT) {
if (uniform.filter != FILTER_DEFAULT) {
if (uniform.filter == new_filter) {
- _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_filter_name(new_filter)));
+ _set_error(vformat(RTR("Duplicated filter mode: '%s'."), get_texture_filter_name(new_filter)));
} else {
- _set_error(vformat(RTR("Redefinition of hint: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
+ _set_error(vformat(RTR("Redefinition of filter mode: '%s'. The filter mode has already been set to '%s'."), get_texture_filter_name(new_filter), get_texture_filter_name(uniform.filter)));
}
return ERR_PARSE_ERROR;
} else {
@@ -8624,9 +8650,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (new_repeat != REPEAT_DEFAULT) {
if (uniform.repeat != REPEAT_DEFAULT) {
if (uniform.repeat == new_repeat) {
- _set_error(vformat(RTR("Duplicated hint: '%s'."), get_texture_repeat_name(new_repeat)));
+ _set_error(vformat(RTR("Duplicated repeat mode: '%s'."), get_texture_repeat_name(new_repeat)));
} else {
- _set_error(vformat(RTR("Redefinition of hint: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
+ _set_error(vformat(RTR("Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
}
return ERR_PARSE_ERROR;
} else {
@@ -10267,6 +10293,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_roughness_gray");
options.push_back("hint_roughness_normal");
options.push_back("hint_roughness_r");
+ options.push_back("hint_screen_texture");
+ options.push_back("hint_normal_roughness_texture");
+ options.push_back("hint_depth_texture");
options.push_back("source_color");
options.push_back("repeat_enable");
options.push_back("repeat_disable");