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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 01:11:02 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 01:11:02 +0100 |
commit | 4b0363312e9d13349cc7e1cfeff03168206a4da5 (patch) | |
tree | 85361177e993f9070bddc6d66e74adca6041f30f /servers/rendering/shader_compiler.h | |
parent | 9b66b07c317cf685901693e6d7fcc33ae74cdd27 (diff) | |
parent | 85c478e170a40bc471fa2e0dec377b237e0a69b3 (diff) |
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
Diffstat (limited to 'servers/rendering/shader_compiler.h')
-rw-r--r-- | servers/rendering/shader_compiler.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 43bea213da..3bb29a545b 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -101,6 +101,7 @@ public: String instance_uniform_index_variable; uint32_t base_varying_index = 0; bool apply_luminance_multiplier = false; + bool check_multiview_samplers = false; }; private: |