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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-12 12:51:03 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-08-12 20:44:57 +0300
commite21aad968d6c28ae3dafbae61303267e2d06125c (patch)
tree2eddf5bdd82396af78e23e15450701707d008ab5 /servers/rendering/shader_compiler.cpp
parent67d40155206e7c15575ec9bd5b609075784ed746 (diff)
Add `textureQueryLod/Levels` functions to the shader language
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r--servers/rendering/shader_compiler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 7637eae4a6..7e38977d14 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1436,6 +1436,8 @@ void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("textureGrad");
texture_functions.insert("textureGather");
texture_functions.insert("textureSize");
+ texture_functions.insert("textureQueryLod");
+ texture_functions.insert("textureQueryLevels");
texture_functions.insert("texelFetch");
}