diff options
author | clayjohn <claynjohn@gmail.com> | 2021-11-16 07:25:42 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-01-11 22:26:18 -0800 |
commit | 99064d57db563f85f0585aac3fa056b980b63cfe (patch) | |
tree | e0e4aa8e76668cb8399f7c8452a8bad443396c63 /servers/rendering/shader_compiler.cpp | |
parent | 98ac002c3430b1ff50052b19d16fe6fa8fecf0c3 (diff) |
New OpenGL batching canvas renderer
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 1552 |
1 files changed, 1552 insertions, 0 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp new file mode 100644 index 0000000000..79749dc66c --- /dev/null +++ b/servers/rendering/shader_compiler.cpp @@ -0,0 +1,1552 @@ +/*************************************************************************/ +/* shader_compiler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shader_compiler.h" + +#include "core/config/project_settings.h" +#include "core/os/os.h" +#include "servers/rendering_server.h" + +#define SL ShaderLanguage + +static String _mktab(int p_level) { + String tb; + for (int i = 0; i < p_level; i++) { + tb += "\t"; + } + + return tb; +} + +static String _typestr(SL::DataType p_type) { + String type = ShaderLanguage::get_datatype_name(p_type); + if (ShaderLanguage::is_sampler_type(p_type)) { + type = type.replace("sampler", "texture"); //we use textures instead of samplers + } + return type; +} + +static int _get_datatype_alignment(SL::DataType p_type) { + switch (p_type) { + case SL::TYPE_VOID: + return 0; + case SL::TYPE_BOOL: + return 4; + case SL::TYPE_BVEC2: + return 8; + case SL::TYPE_BVEC3: + return 16; + case SL::TYPE_BVEC4: + return 16; + case SL::TYPE_INT: + return 4; + case SL::TYPE_IVEC2: + return 8; + case SL::TYPE_IVEC3: + return 16; + case SL::TYPE_IVEC4: + return 16; + case SL::TYPE_UINT: + return 4; + case SL::TYPE_UVEC2: + return 8; + case SL::TYPE_UVEC3: + return 16; + case SL::TYPE_UVEC4: + return 16; + case SL::TYPE_FLOAT: + return 4; + case SL::TYPE_VEC2: + return 8; + case SL::TYPE_VEC3: + return 16; + case SL::TYPE_VEC4: + return 16; + case SL::TYPE_MAT2: + return 16; + case SL::TYPE_MAT3: + return 16; + case SL::TYPE_MAT4: + return 16; + case SL::TYPE_SAMPLER2D: + return 16; + case SL::TYPE_ISAMPLER2D: + return 16; + case SL::TYPE_USAMPLER2D: + return 16; + case SL::TYPE_SAMPLER2DARRAY: + return 16; + case SL::TYPE_ISAMPLER2DARRAY: + return 16; + case SL::TYPE_USAMPLER2DARRAY: + return 16; + case SL::TYPE_SAMPLER3D: + return 16; + case SL::TYPE_ISAMPLER3D: + return 16; + case SL::TYPE_USAMPLER3D: + return 16; + case SL::TYPE_SAMPLERCUBE: + return 16; + case SL::TYPE_SAMPLERCUBEARRAY: + return 16; + case SL::TYPE_STRUCT: + return 0; + case SL::TYPE_MAX: { + ERR_FAIL_V(0); + } + } + + ERR_FAIL_V(0); +} + +static String _interpstr(SL::DataInterpolation p_interp) { + switch (p_interp) { + case SL::INTERPOLATION_FLAT: + return "flat "; + case SL::INTERPOLATION_SMOOTH: + return ""; + } + return ""; +} + +static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) { + switch (p_pres) { + case SL::PRECISION_LOWP: + return "lowp "; + case SL::PRECISION_MEDIUMP: + return "mediump "; + case SL::PRECISION_HIGHP: + return "highp "; + case SL::PRECISION_DEFAULT: + return p_force_highp ? "highp " : ""; + } + return ""; +} + +static String _constr(bool p_is_const) { + if (p_is_const) { + return "const "; + } + return ""; +} + +static String _qualstr(SL::ArgumentQualifier p_qual) { + switch (p_qual) { + case SL::ARGUMENT_QUALIFIER_IN: + return ""; + case SL::ARGUMENT_QUALIFIER_OUT: + return "out "; + case SL::ARGUMENT_QUALIFIER_INOUT: + return "inout "; + } + return ""; +} + +static String _opstr(SL::Operator p_op) { + return SL::get_operator_text(p_op); +} + +static String _mkid(const String &p_id) { + String id = "m_" + p_id.replace("__", "_dus_"); + return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl +} + +static String f2sp0(float p_float) { + String num = rtoss(p_float); + if (num.find(".") == -1 && num.find("e") == -1) { + num += ".0"; + } + return num; +} + +static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { + switch (p_type) { + case SL::TYPE_BOOL: + return p_values[0].boolean ? "true" : "false"; + case SL::TYPE_BVEC2: + case SL::TYPE_BVEC3: + case SL::TYPE_BVEC4: { + String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "("; + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) { + text += ","; + } + + text += p_values[i].boolean ? "true" : "false"; + } + text += ")"; + return text; + } + + case SL::TYPE_INT: + return itos(p_values[0].sint); + case SL::TYPE_IVEC2: + case SL::TYPE_IVEC3: + case SL::TYPE_IVEC4: { + String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "("; + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) { + text += ","; + } + + text += itos(p_values[i].sint); + } + text += ")"; + return text; + + } break; + case SL::TYPE_UINT: + return itos(p_values[0].uint) + "u"; + case SL::TYPE_UVEC2: + case SL::TYPE_UVEC3: + case SL::TYPE_UVEC4: { + String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "("; + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) { + text += ","; + } + + text += itos(p_values[i].uint) + "u"; + } + text += ")"; + return text; + } break; + case SL::TYPE_FLOAT: + return f2sp0(p_values[0].real); + case SL::TYPE_VEC2: + case SL::TYPE_VEC3: + case SL::TYPE_VEC4: { + String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "("; + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) { + text += ","; + } + + text += f2sp0(p_values[i].real); + } + text += ")"; + return text; + + } break; + case SL::TYPE_MAT2: + case SL::TYPE_MAT3: + case SL::TYPE_MAT4: { + String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) { + text += ","; + } + + text += f2sp0(p_values[i].real); + } + text += ")"; + return text; + + } break; + default: + ERR_FAIL_V(String()); + } +} + +String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat) { + if (p_filter == ShaderLanguage::FILTER_DEFAULT) { + ERR_FAIL_COND_V(actions.default_filter == ShaderLanguage::FILTER_DEFAULT, String()); + p_filter = actions.default_filter; + } + if (p_repeat == ShaderLanguage::REPEAT_DEFAULT) { + ERR_FAIL_COND_V(actions.default_repeat == ShaderLanguage::REPEAT_DEFAULT, String()); + p_repeat = actions.default_repeat; + } + return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]"; +} + +void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) { + int fidx = -1; + + for (int i = 0; i < p_node->functions.size(); i++) { + if (p_node->functions[i].name == p_for_func) { + fidx = i; + break; + } + } + + ERR_FAIL_COND(fidx == -1); + + Vector<StringName> uses_functions; + + for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { + uses_functions.push_back(E->get()); + } + uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced + + for (int k = 0; k < uses_functions.size(); k++) { + if (added.has(uses_functions[k])) { + continue; //was added already + } + + _dump_function_deps(p_node, uses_functions[k], p_func_code, r_to_add, added); + + SL::FunctionNode *fnode = nullptr; + + for (int i = 0; i < p_node->functions.size(); i++) { + if (p_node->functions[i].name == uses_functions[k]) { + fnode = p_node->functions[i].function; + break; + } + } + + ERR_FAIL_COND(!fnode); + + r_to_add += "\n"; + + String header; + if (fnode->return_type == SL::TYPE_STRUCT) { + header = _mkid(fnode->return_struct_name); + } else { + header = _typestr(fnode->return_type); + } + + if (fnode->return_array_size > 0) { + header += "["; + header += itos(fnode->return_array_size); + header += "]"; + } + + header += " "; + header += _mkid(fnode->name); + header += "("; + + for (int i = 0; i < fnode->arguments.size(); i++) { + if (i > 0) { + header += ", "; + } + header += _constr(fnode->arguments[i].is_const); + if (fnode->arguments[i].type == SL::TYPE_STRUCT) { + header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); + } else { + header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); + } + if (fnode->arguments[i].array_size > 0) { + header += "["; + header += itos(fnode->arguments[i].array_size); + header += "]"; + } + } + + header += ")\n"; + r_to_add += header; + r_to_add += p_func_code[uses_functions[k]]; + + added.insert(uses_functions[k]); + } +} + +static String _get_global_variable_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) { + switch (p_type) { + case ShaderLanguage::TYPE_BOOL: { + return "(" + p_buffer + "[" + p_index + "].x != 0.0)"; + } + case ShaderLanguage::TYPE_BVEC2: { + return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))"; + } + case ShaderLanguage::TYPE_BVEC3: { + return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))"; + } + case ShaderLanguage::TYPE_BVEC4: { + return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))"; + } + case ShaderLanguage::TYPE_INT: { + return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)"; + } + case ShaderLanguage::TYPE_IVEC2: { + return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xy)"; + } + case ShaderLanguage::TYPE_IVEC3: { + return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyz)"; + } + case ShaderLanguage::TYPE_IVEC4: { + return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)"; + } + case ShaderLanguage::TYPE_UINT: { + return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)"; + } + case ShaderLanguage::TYPE_UVEC2: { + return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)"; + } + case ShaderLanguage::TYPE_UVEC3: { + return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)"; + } + case ShaderLanguage::TYPE_UVEC4: { + return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)"; + } + case ShaderLanguage::TYPE_FLOAT: { + return "(" + p_buffer + "[" + p_index + "].x)"; + } + case ShaderLanguage::TYPE_VEC2: { + return "(" + p_buffer + "[" + p_index + "].xy)"; + } + case ShaderLanguage::TYPE_VEC3: { + return "(" + p_buffer + "[" + p_index + "].xyz)"; + } + case ShaderLanguage::TYPE_VEC4: { + return "(" + p_buffer + "[" + p_index + "].xyzw)"; + } + case ShaderLanguage::TYPE_MAT2: { + return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)"; + } + case ShaderLanguage::TYPE_MAT3: { + return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)"; + } + case ShaderLanguage::TYPE_MAT4: { + return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)"; + } + default: { + ERR_FAIL_V("void"); + } + } +} + +String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) { + String code; + + switch (p_node->type) { + case SL::Node::TYPE_SHADER: { + SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; + + for (int i = 0; i < pnode->render_modes.size(); i++) { + if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) { + r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]]); + used_rmode_defines.insert(pnode->render_modes[i]); + } + + if (p_actions.render_mode_flags.has(pnode->render_modes[i])) { + *p_actions.render_mode_flags[pnode->render_modes[i]] = true; + } + + if (p_actions.render_mode_values.has(pnode->render_modes[i])) { + Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]]; + *p.first = p.second; + } + } + + // structs + + for (int i = 0; i < pnode->vstructs.size(); i++) { + SL::StructNode *st = pnode->vstructs[i].shader_struct; + String struct_code; + + struct_code += "struct "; + struct_code += _mkid(pnode->vstructs[i].name); + struct_code += " "; + struct_code += "{\n"; + for (int j = 0; j < st->members.size(); j++) { + SL::MemberNode *m = st->members[j]; + if (m->datatype == SL::TYPE_STRUCT) { + struct_code += _mkid(m->struct_name); + } else { + struct_code += _prestr(m->precision); + struct_code += _typestr(m->datatype); + } + struct_code += " "; + struct_code += m->name; + if (m->array_size > 0) { + struct_code += "["; + struct_code += itos(m->array_size); + struct_code += "]"; + } + struct_code += ";\n"; + } + struct_code += "}"; + struct_code += ";\n"; + + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += struct_code; + } + } + + int max_texture_uniforms = 0; + int max_uniforms = 0; + + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + if (SL::is_sampler_type(E.value.type)) { + max_texture_uniforms++; + } else { + if (E.value.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; // Instances are indexed directly, don't need index uniforms. + } + + max_uniforms++; + } + } + + r_gen_code.texture_uniforms.resize(max_texture_uniforms); + + Vector<int> uniform_sizes; + Vector<int> uniform_alignments; + Vector<StringName> uniform_defines; + uniform_sizes.resize(max_uniforms); + uniform_alignments.resize(max_uniforms); + uniform_defines.resize(max_uniforms); + bool uses_uniforms = false; + + Vector<StringName> uniform_names; + + for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { + uniform_names.push_back(E.key); + } + + uniform_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced + + for (int k = 0; k < uniform_names.size(); k++) { + StringName uniform_name = uniform_names[k]; + const SL::ShaderNode::Uniform &uniform = pnode->uniforms[uniform_name]; + + String ucode; + + if (uniform.scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) { + //insert, but don't generate any code. + p_actions.uniforms->insert(uniform_name, uniform); + continue; // Instances are indexed directly, don't need index uniforms. + } + if (SL::is_sampler_type(uniform.type)) { + ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + uniform.texture_binding) + ") uniform "; + } + + bool is_buffer_global = !SL::is_sampler_type(uniform.type) && uniform.scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL; + + if (is_buffer_global) { + //this is an integer to index the global table + ucode += _typestr(ShaderLanguage::TYPE_UINT); + } else { + ucode += _prestr(uniform.precision, ShaderLanguage::is_float_type(uniform.type)); + ucode += _typestr(uniform.type); + } + + ucode += " " + _mkid(uniform_name); + if (uniform.array_size > 0) { + ucode += "["; + ucode += itos(uniform.array_size); + ucode += "]"; + } + ucode += ";\n"; + if (SL::is_sampler_type(uniform.type)) { + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += ucode; + } + + GeneratedCode::Texture texture; + texture.name = uniform_name; + texture.hint = uniform.hint; + texture.type = uniform.type; + texture.filter = uniform.filter; + texture.repeat = uniform.repeat; + texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL; + texture.array_size = uniform.array_size; + if (texture.global) { + r_gen_code.uses_global_textures = true; + } + + r_gen_code.texture_uniforms.write[uniform.texture_order] = texture; + } else { + if (!uses_uniforms) { + uses_uniforms = true; + } + uniform_defines.write[uniform.order] = ucode; + if (is_buffer_global) { + //globals are indices into the global table + uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(ShaderLanguage::TYPE_UINT); + uniform_alignments.write[uniform.order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT); + } else { + // The following code enforces a 16-byte alignment of uniform arrays. + if (uniform.array_size > 0) { + int size = ShaderLanguage::get_datatype_size(uniform.type) * uniform.array_size; + int m = (16 * uniform.array_size); + if ((size % m) != 0) { + size += m - (size % m); + } + uniform_sizes.write[uniform.order] = size; + uniform_alignments.write[uniform.order] = 16; + } else { + uniform_sizes.write[uniform.order] = ShaderLanguage::get_datatype_size(uniform.type); + uniform_alignments.write[uniform.order] = _get_datatype_alignment(uniform.type); + } + } + } + + p_actions.uniforms->insert(uniform_name, uniform); + } + + for (int i = 0; i < max_uniforms; i++) { + r_gen_code.uniforms += uniform_defines[i]; + } + +#if 1 + // add up + int offset = 0; + for (int i = 0; i < uniform_sizes.size(); i++) { + int align = offset % uniform_alignments[i]; + + if (align != 0) { + offset += uniform_alignments[i] - align; + } + + r_gen_code.uniform_offsets.push_back(offset); + + offset += uniform_sizes[i]; + } + + r_gen_code.uniform_total_size = offset; + + if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16 + r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16); + } +#else + // add up + for (int i = 0; i < uniform_sizes.size(); i++) { + if (i > 0) { + int align = uniform_sizes[i - 1] % uniform_alignments[i]; + if (align != 0) { + uniform_sizes[i - 1] += uniform_alignments[i] - align; + } + + uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1]; + } + } + //offset + r_gen_code.uniform_offsets.resize(uniform_sizes.size()); + for (int i = 0; i < uniform_sizes.size(); i++) { + if (i > 0) + r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1]; + else + r_gen_code.uniform_offsets[i] = 0; + } + /* + for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) { + if (SL::is_sampler_type(E->get().type)) { + continue; + } + + } + +*/ + if (uniform_sizes.size()) { + r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1]; + } else { + r_gen_code.uniform_total_size = 0; + } +#endif + + uint32_t index = p_default_actions.base_varying_index; + + List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light; + + Vector<StringName> varying_names; + + for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { + varying_names.push_back(E.key); + } + + varying_names.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced + + for (int k = 0; k < varying_names.size(); k++) { + StringName varying_name = varying_names[k]; + const SL::ShaderNode::Varying &varying = pnode->varyings[varying_name]; + + if (varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || varying.stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) { + var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(varying_name, varying)); + fragment_varyings.insert(varying_name); + continue; + } + + String vcode; + String interp_mode = _interpstr(varying.interpolation); + vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type)); + vcode += _typestr(varying.type); + vcode += " " + _mkid(varying_name); + if (varying.array_size > 0) { + vcode += "["; + vcode += itos(varying.array_size); + vcode += "]"; + } + vcode += ";\n"; + + r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; + r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; + + index++; + } + + if (var_frag_to_light.size() > 0) { + String gcode = "\n\nstruct {\n"; + for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { + gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first); + if (E.second.array_size > 0) { + gcode += "["; + gcode += itos(E.second.array_size); + gcode += "]"; + } + gcode += ";\n"; + } + gcode += "} frag_to_light;\n"; + r_gen_code.stage_globals[STAGE_FRAGMENT] += gcode; + } + + for (int i = 0; i < pnode->vconstants.size(); i++) { + const SL::ShaderNode::Constant &cnode = pnode->vconstants[i]; + String gcode; + gcode += _constr(true); + gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type)); + if (cnode.type == SL::TYPE_STRUCT) { + gcode += _mkid(cnode.type_str); + } else { + gcode += _typestr(cnode.type); + } + gcode += " " + _mkid(String(cnode.name)); + if (cnode.array_size > 0) { + gcode += "["; + gcode += itos(cnode.array_size); + gcode += "]"; + } + gcode += "="; + gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + gcode += ";\n"; + for (int j = 0; j < STAGE_MAX; j++) { + r_gen_code.stage_globals[j] += gcode; + } + } + + Map<StringName, String> function_code; + + //code for functions + for (int i = 0; i < pnode->functions.size(); i++) { + SL::FunctionNode *fnode = pnode->functions[i].function; + function = fnode; + current_func_name = fnode->name; + function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + function = nullptr; + } + + //place functions in actual code + + Set<StringName> added_funcs_per_stage[STAGE_MAX]; + + for (int i = 0; i < pnode->functions.size(); i++) { + SL::FunctionNode *fnode = pnode->functions[i].function; + + function = fnode; + + current_func_name = fnode->name; + + if (p_actions.entry_point_stages.has(fnode->name)) { + Stage stage = p_actions.entry_point_stages[fnode->name]; + _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]); + r_gen_code.code[fnode->name] = function_code[fnode->name]; + } + + function = nullptr; + } + + //code+=dump_node_code(pnode->body,p_level); + } break; + case SL::Node::TYPE_STRUCT: { + } break; + case SL::Node::TYPE_FUNCTION: { + } break; + case SL::Node::TYPE_BLOCK: { + SL::BlockNode *bnode = (SL::BlockNode *)p_node; + + //variables + if (!bnode->single_statement) { + code += _mktab(p_level - 1) + "{\n"; + } + + for (int i = 0; i < bnode->statements.size(); i++) { + String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + + if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { + code += scode; //use directly + } else { + code += _mktab(p_level) + scode + ";\n"; + } + } + if (!bnode->single_statement) { + code += _mktab(p_level - 1) + "}\n"; + } + + } break; + case SL::Node::TYPE_VARIABLE_DECLARATION: { + SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node; + + String declaration; + declaration += _constr(vdnode->is_const); + if (vdnode->datatype == SL::TYPE_STRUCT) { + declaration += _mkid(vdnode->struct_name); + } else { + declaration += _prestr(vdnode->precision) + _typestr(vdnode->datatype); + } + for (int i = 0; i < vdnode->declarations.size(); i++) { + if (i > 0) { + declaration += ","; + } else { + declaration += " "; + } + declaration += _mkid(vdnode->declarations[i].name); + if (vdnode->declarations[i].initializer) { + declaration += "="; + declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + } + + code += declaration; + } break; + case SL::Node::TYPE_VARIABLE: { + SL::VariableNode *vnode = (SL::VariableNode *)p_node; + bool use_fragment_varying = false; + + if (!vnode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { + if (p_assigning) { + if (shader->varyings.has(vnode->name)) { + use_fragment_varying = true; + } + } else { + if (fragment_varyings.has(vnode->name)) { + use_fragment_varying = true; + } + } + } + + if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) { + *p_actions.write_flag_pointers[vnode->name] = true; + } + + if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { + String define = p_default_actions.usage_defines[vnode->name]; + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + r_gen_code.defines.push_back(define); + used_name_defines.insert(vnode->name); + } + + if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { + *p_actions.usage_flag_pointers[vnode->name] = true; + used_flag_pointers.insert(vnode->name); + } + + if (p_default_actions.renames.has(vnode->name)) { + code = p_default_actions.renames[vnode->name]; + } else { + if (shader->uniforms.has(vnode->name)) { + //its a uniform! + const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name]; + if (u.texture_order >= 0) { + code = _mkid(vnode->name); //texture, use as is + } else { + //a scalar or vector + if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + code = actions.base_uniform_string + _mkid(vnode->name); //texture, use as is + //global variable, this means the code points to an index to the global table + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + //instance variable, index it as such + code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")"; + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else { + //regular uniform, index from UBO + code = actions.base_uniform_string + _mkid(vnode->name); + } + } + + } else { + if (use_fragment_varying) { + code = "frag_to_light."; + } + code += _mkid(vnode->name); //its something else (local var most likely) use as is + } + } + + if (vnode->name == time_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { + r_gen_code.uses_vertex_time = true; + } + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { + r_gen_code.uses_fragment_time = true; + } + } + + } break; + case SL::Node::TYPE_ARRAY_CONSTRUCT: { + SL::ArrayConstructNode *acnode = (SL::ArrayConstructNode *)p_node; + int sz = acnode->initializer.size(); + if (acnode->datatype == SL::TYPE_STRUCT) { + code += _mkid(acnode->struct_name); + } else { + code += _typestr(acnode->datatype); + } + code += "["; + code += itos(acnode->initializer.size()); + code += "]"; + code += "("; + for (int i = 0; i < sz; i++) { + code += _dump_node_code(acnode->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (i != sz - 1) { + code += ", "; + } + } + code += ")"; + } break; + case SL::Node::TYPE_ARRAY_DECLARATION: { + SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node; + String declaration; + declaration += _constr(adnode->is_const); + if (adnode->datatype == SL::TYPE_STRUCT) { + declaration += _mkid(adnode->struct_name); + } else { + declaration += _prestr(adnode->precision) + _typestr(adnode->datatype); + } + for (int i = 0; i < adnode->declarations.size(); i++) { + if (i > 0) { + declaration += ","; + } else { + declaration += " "; + } + declaration += _mkid(adnode->declarations[i].name); + declaration += "["; + if (adnode->size_expression != nullptr) { + declaration += _dump_node_code(adnode->size_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } else { + declaration += itos(adnode->declarations[i].size); + } + declaration += "]"; + if (adnode->declarations[i].single_expression) { + declaration += "="; + declaration += _dump_node_code(adnode->declarations[i].initializer[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } else { + int sz = adnode->declarations[i].initializer.size(); + if (sz > 0) { + declaration += "="; + if (adnode->datatype == SL::TYPE_STRUCT) { + declaration += _mkid(adnode->struct_name); + } else { + declaration += _typestr(adnode->datatype); + } + declaration += "["; + declaration += itos(sz); + declaration += "]"; + declaration += "("; + for (int j = 0; j < sz; j++) { + declaration += _dump_node_code(adnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (j != sz - 1) { + declaration += ", "; + } + } + declaration += ")"; + } + } + } + + code += declaration; + } break; + case SL::Node::TYPE_ARRAY: { + SL::ArrayNode *anode = (SL::ArrayNode *)p_node; + bool use_fragment_varying = false; + + if (!anode->is_local && !(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) { + if (anode->assign_expression != nullptr && shader->varyings.has(anode->name)) { + use_fragment_varying = true; + } else { + if (p_assigning) { + if (shader->varyings.has(anode->name)) { + use_fragment_varying = true; + } + } else { + if (fragment_varyings.has(anode->name)) { + use_fragment_varying = true; + } + } + } + } + + if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) { + *p_actions.write_flag_pointers[anode->name] = true; + } + + if (p_default_actions.usage_defines.has(anode->name) && !used_name_defines.has(anode->name)) { + String define = p_default_actions.usage_defines[anode->name]; + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + r_gen_code.defines.push_back(define); + used_name_defines.insert(anode->name); + } + + if (p_actions.usage_flag_pointers.has(anode->name) && !used_flag_pointers.has(anode->name)) { + *p_actions.usage_flag_pointers[anode->name] = true; + used_flag_pointers.insert(anode->name); + } + + if (p_default_actions.renames.has(anode->name)) { + code = p_default_actions.renames[anode->name]; + } else { + if (shader->uniforms.has(anode->name)) { + //its a uniform! + const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[anode->name]; + if (u.texture_order >= 0) { + code = _mkid(anode->name); //texture, use as is + } else { + //a scalar or vector + if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { + code = actions.base_uniform_string + _mkid(anode->name); //texture, use as is + //global variable, this means the code points to an index to the global table + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + //instance variable, index it as such + code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")"; + code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type); + } else { + //regular uniform, index from UBO + code = actions.base_uniform_string + _mkid(anode->name); + } + } + } else { + if (use_fragment_varying) { + code = "frag_to_light."; + } + code += _mkid(anode->name); + } + } + + if (anode->call_expression != nullptr) { + code += "."; + code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); + } else if (anode->index_expression != nullptr) { + code += "["; + code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + } else if (anode->assign_expression != nullptr) { + code += "="; + code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); + } + + if (anode->name == time_name) { + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) { + r_gen_code.uses_vertex_time = true; + } + if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) { + r_gen_code.uses_fragment_time = true; + } + } + + } break; + case SL::Node::TYPE_CONSTANT: { + SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; + + if (cnode->array_size == 0) { + return get_constant_text(cnode->datatype, cnode->values); + } else { + if (cnode->get_datatype() == SL::TYPE_STRUCT) { + code += _mkid(cnode->struct_name); + } else { + code += _typestr(cnode->datatype); + } + code += "["; + code += itos(cnode->array_size); + code += "]"; + code += "("; + for (int i = 0; i < cnode->array_size; i++) { + if (i > 0) { + code += ","; + } else { + code += ""; + } + code += _dump_node_code(cnode->array_declarations[0].initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + code += ")"; + } + + } break; + case SL::Node::TYPE_OPERATOR: { + SL::OperatorNode *onode = (SL::OperatorNode *)p_node; + + switch (onode->op) { + case SL::OP_ASSIGN: + case SL::OP_ASSIGN_ADD: + case SL::OP_ASSIGN_SUB: + case SL::OP_ASSIGN_MUL: + case SL::OP_ASSIGN_DIV: + case SL::OP_ASSIGN_SHIFT_LEFT: + case SL::OP_ASSIGN_SHIFT_RIGHT: + case SL::OP_ASSIGN_MOD: + case SL::OP_ASSIGN_BIT_AND: + case SL::OP_ASSIGN_BIT_OR: + case SL::OP_ASSIGN_BIT_XOR: + code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + break; + case SL::OP_BIT_INVERT: + case SL::OP_NEGATE: + case SL::OP_NOT: + case SL::OP_DECREMENT: + case SL::OP_INCREMENT: + code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + break; + case SL::OP_POST_DECREMENT: + case SL::OP_POST_INCREMENT: + code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op); + break; + case SL::OP_CALL: + case SL::OP_STRUCT: + case SL::OP_CONSTRUCT: { + ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); + + SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0]; + + bool is_texture_func = false; + bool is_screen_texture = false; + if (onode->op == SL::OP_STRUCT) { + code += _mkid(vnode->name); + } else if (onode->op == SL::OP_CONSTRUCT) { + code += String(vnode->name); + } else { + if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { + *p_actions.usage_flag_pointers[vnode->name] = true; + used_flag_pointers.insert(vnode->name); + } + + if (internal_functions.has(vnode->name)) { + code += vnode->name; + is_texture_func = texture_functions.has(vnode->name); + } else if (p_default_actions.renames.has(vnode->name)) { + code += p_default_actions.renames[vnode->name]; + } else { + code += _mkid(vnode->name); + } + } + + code += "("; + + for (int i = 1; i < onode->arguments.size(); i++) { + if (i > 1) { + code += ", "; + } + String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (is_texture_func && i == 1) { + //need to map from texture to sampler in order to sample + StringName texture_uniform; + bool correct_texture_uniform = false; + + switch (onode->arguments[i]->type) { + case SL::Node::TYPE_VARIABLE: { + const SL::VariableNode *varnode = static_cast<const SL::VariableNode *>(onode->arguments[i]); + texture_uniform = varnode->name; + correct_texture_uniform = true; + } break; + case SL::Node::TYPE_ARRAY: { + const SL::ArrayNode *anode = static_cast<const SL::ArrayNode *>(onode->arguments[i]); + texture_uniform = anode->name; + correct_texture_uniform = true; + } break; + default: + break; + } + + if (correct_texture_uniform) { + is_screen_texture = (texture_uniform == "SCREEN_TEXTURE"); + + String sampler_name; + + if (actions.custom_samplers.has(texture_uniform)) { + sampler_name = actions.custom_samplers[texture_uniform]; + } else { + if (shader->uniforms.has(texture_uniform)) { + sampler_name = _get_sampler_name(shader->uniforms[texture_uniform].filter, shader->uniforms[texture_uniform].repeat); + } else { + bool found = false; + + for (int j = 0; j < function->arguments.size(); j++) { + if (function->arguments[j].name == texture_uniform) { + if (function->arguments[j].tex_builtin_check) { + ERR_CONTINUE(!actions.custom_samplers.has(function->arguments[j].tex_builtin)); + sampler_name = actions.custom_samplers[function->arguments[j].tex_builtin]; + found = true; + break; + } + if (function->arguments[j].tex_argument_check) { + sampler_name = _get_sampler_name(function->arguments[j].tex_argument_filter, function->arguments[j].tex_argument_repeat); + found = true; + break; + } + } + } + if (!found) { + //function was most likely unused, so use anything (compiler will remove it anyway) + sampler_name = _get_sampler_name(ShaderLanguage::FILTER_DEFAULT, ShaderLanguage::REPEAT_DEFAULT); + } + } + } + + code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")"; + } else { + code += node_code; + } + } else { + code += node_code; + } + } + code += ")"; + if (is_screen_texture && actions.apply_luminance_multiplier) { + code = "(" + code + " * vec4(vec3(sc_luminance_multiplier), 1.0))"; + } + } break; + case SL::OP_INDEX: { + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "["; + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + + } break; + case SL::OP_SELECT_IF: { + code += "("; + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "?"; + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ":"; + code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")"; + + } break; + case SL::OP_EMPTY: { + // Semicolon (or empty statement) - ignored. + } break; + + default: { + if (p_use_scope) { + code += "("; + } + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + if (p_use_scope) { + code += ")"; + } + break; + } + } + + } break; + case SL::Node::TYPE_CONTROL_FLOW: { + SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; + if (cfnode->flow_op == SL::FLOW_OP_IF) { + code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + if (cfnode->blocks.size() == 2) { + code += _mktab(p_level) + "else\n"; + code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } + } else if (cfnode->flow_op == SL::FLOW_OP_SWITCH) { + code += _mktab(p_level) + "switch (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_CASE) { + code += _mktab(p_level) + "case " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_DEFAULT) { + code += _mktab(p_level) + "default:\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_DO) { + code += _mktab(p_level) + "do"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");"; + } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { + code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n"; + code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cfnode->flow_op == SL::FLOW_OP_FOR) { + String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n"; + code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + + } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { + if (cfnode->expressions.size()) { + code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";"; + } else { + code = "return;"; + } + } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) { + if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { + *p_actions.usage_flag_pointers["DISCARD"] = true; + used_flag_pointers.insert("DISCARD"); + } + + code = "discard;"; + } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) { + code = "continue;"; + } else if (cfnode->flow_op == SL::FLOW_OP_BREAK) { + code = "break;"; + } + + } break; + case SL::Node::TYPE_MEMBER: { + SL::MemberNode *mnode = (SL::MemberNode *)p_node; + code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name; + if (mnode->index_expression != nullptr) { + code += "["; + code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + } else if (mnode->assign_expression != nullptr) { + code += "="; + code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false); + } else if (mnode->call_expression != nullptr) { + code += "."; + code += _dump_node_code(mnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false); + } + } break; + } + + return code; +} + +ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) { + RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_type); + return RS::global_variable_type_get_shader_datatype(gvt); +} + +Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { + SL::ShaderCompileInfo info; + info.functions = ShaderTypes::get_singleton()->get_functions(p_mode); + info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode); + info.shader_types = ShaderTypes::get_singleton()->get_types(); + info.global_variable_type_func = _get_variable_type; + + Error err = parser.compile(p_code, info); + + if (err != OK) { + Vector<String> shader = p_code.split("\n"); + for (int i = 0; i < shader.size(); i++) { + if (i + 1 == parser.get_error_line()) { + // Mark the error line to be visible without having to look at + // the trace at the end. + print_line(vformat("E%4d-> %s", i + 1, shader[i])); + } else { + print_line(vformat("%5d | %s", i + 1, shader[i])); + } + } + + _err_print_error(nullptr, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), false, ERR_HANDLER_SHADER); + return err; + } + + r_gen_code.defines.clear(); + r_gen_code.code.clear(); + for (int i = 0; i < STAGE_MAX; i++) { + r_gen_code.stage_globals[i] = String(); + } + r_gen_code.uses_fragment_time = false; + r_gen_code.uses_vertex_time = false; + r_gen_code.uses_global_textures = false; + + used_name_defines.clear(); + used_rmode_defines.clear(); + used_flag_pointers.clear(); + fragment_varyings.clear(); + + shader = parser.get_shader(); + function = nullptr; + _dump_node_code(shader, 1, r_gen_code, *p_actions, actions, false); + + return OK; +} + +void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) { + actions = p_actions; + + time_name = "TIME"; + + List<String> func_list; + + ShaderLanguage::get_builtin_funcs(&func_list); + + for (const String &E : func_list) { + internal_functions.insert(E); + } + texture_functions.insert("texture"); + texture_functions.insert("textureProj"); + texture_functions.insert("textureLod"); + texture_functions.insert("textureProjLod"); + texture_functions.insert("textureGrad"); + texture_functions.insert("textureGather"); + texture_functions.insert("textureSize"); + texture_functions.insert("texelFetch"); +} + +ShaderCompiler::ShaderCompiler() { +#if 0 + + /** SPATIAL SHADER **/ + + actions[RS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; + actions[RS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; + actions[RS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; + actions[RS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions[RS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; + actions[RS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; + + actions[RS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; + actions[RS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; + actions[RS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; + actions[RS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; + actions[RS::SHADER_SPATIAL].renames["POSITION"] = "position"; + actions[RS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; + actions[RS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; + actions[RS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; + actions[RS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize"; + actions[RS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID"; + + //builtins + + actions[RS::SHADER_SPATIAL].renames["TIME"] = "time"; + actions[RS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size"; + + actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; + actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP"] = "normal_map"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; + actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; + actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; + actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; + actions[RS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; + actions[RS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; + actions[RS::SHADER_SPATIAL].renames["RIM"] = "rim"; + actions[RS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; + actions[RS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; + actions[RS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; + actions[RS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; + actions[RS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; + actions[RS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; + actions[RS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; + actions[RS::SHADER_SPATIAL].renames["AO"] = "ao"; + actions[RS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; + actions[RS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; + actions[RS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; + actions[RS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; + actions[RS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; + actions[RS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[RS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions[RS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; + actions[RS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; + actions[RS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; + + //for light + actions[RS::SHADER_SPATIAL].renames["VIEW"] = "view"; + actions[RS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; + actions[RS::SHADER_SPATIAL].renames["LIGHT"] = "light"; + actions[RS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; + actions[RS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; + actions[RS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; + + actions[RS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; + actions[RS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; + actions[RS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; + actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; + actions[RS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; + actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; + actions[RS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; + actions[RS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; + actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; + actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP"] = "#define ENABLE_NORMAL_MAP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; + actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; + actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; + actions[RS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; + + actions[RS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; + actions[RS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; + actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions[RS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + + actions[RS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[RS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + + actions[RS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; + + bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley"); + + if (!force_lambert) { + actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + } + + actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; + + bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx"); + + if (!force_blinn) { + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + } else { + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; + } + + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; + actions[RS::SHADER_SPATIAL].render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; + + /* PARTICLES SHADER */ + + actions[RS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; + actions[RS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; + actions[RS::SHADER_PARTICLES].renames["MASS"] = "mass"; + actions[RS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; + actions[RS::SHADER_PARTICLES].renames["RESTART"] = "restart"; + actions[RS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; + actions[RS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; + actions[RS::SHADER_PARTICLES].renames["TIME"] = "time"; + actions[RS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime"; + actions[RS::SHADER_PARTICLES].renames["DELTA"] = "local_delta"; + actions[RS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number"; + actions[RS::SHADER_PARTICLES].renames["INDEX"] = "index"; + actions[RS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity"; + actions[RS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; + actions[RS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; + + actions[RS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions[RS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions[RS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; +#endif +} |