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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-03 17:26:18 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-03 17:26:18 +0200 |
commit | 361a401fbb1d35206f594be86dd4f5a1010c763a (patch) | |
tree | 8f8448b1f75cb762f95270afe968e37c659cc98d /servers/rendering/shader_compiler.cpp | |
parent | f805ecf4e73dc186349784c14862d5519019efed (diff) | |
parent | cf240a7ae097a36830ef1b81aa4e8d1a6910bf1c (diff) |
Merge pull request #61554 from Chaosus/shader_fix_hints
Diffstat (limited to 'servers/rendering/shader_compiler.cpp')
-rw-r--r-- | servers/rendering/shader_compiler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 81cd83aebb..463b67033d 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -571,6 +571,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene texture.name = uniform_name; texture.hint = uniform.hint; texture.type = uniform.type; + texture.use_color = uniform.use_color; texture.filter = uniform.filter; texture.repeat = uniform.repeat; texture.global = uniform.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL; |