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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-06 16:28:45 +0100
committerGitHub <noreply@github.com>2021-01-06 16:28:45 +0100
commita7baf013524ccd271bd123d8aef93a73b450a888 (patch)
treef6b0f142b5b9e44805b814acb69f0be656061a11 /servers/rendering/rendering_server_wrap_mt.h
parenta3b76e26f34b668993382e6c32b7d3afaca0259f (diff)
parentcdb216f4e4096dd45973cb9fd3b9b00d50789e35 (diff)
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 29ee846f31..3db90c32df 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -129,6 +129,8 @@ public:
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+
/* COMMON MATERIAL API */
FUNCRID(material)