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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-28 09:07:09 +0100
committerGitHub <noreply@github.com>2020-11-28 09:07:09 +0100
commit94341ac547002d5d1e338fa115754035d44f51d2 (patch)
treefbf6b13ad1957ba6acb1e441ce9b069b69b64bda /servers/rendering/rendering_server_raster.h
parenta09846e01542f199bbc7eb8b85003736a57f3e16 (diff)
parent6299575250cf332689ac85a4f86e36d70ca5832c (diff)
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
Diffstat (limited to 'servers/rendering/rendering_server_raster.h')
-rw-r--r--servers/rendering/rendering_server_raster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 413fcda581..a9a1cdce26 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -336,6 +336,7 @@ public:
BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
BIND2(light_directional_set_blend_splits, RID, bool)
+ BIND2(light_directional_set_sky_only, RID, bool)
BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */