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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-02 22:11:17 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-02 22:11:17 +0200 |
commit | c77e0da1d78b1fed87fe056dd6b7b12cca9ec394 (patch) | |
tree | 59d584723c5cd4d88dd59406dc36b915a188bd34 /servers/rendering/rendering_server_default.h | |
parent | f2229bb1ea3d79d38b31c494c9f91536cc1c0bd7 (diff) | |
parent | 5370f4876e0b429068353b35e76632e31c97a5a5 (diff) |
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 8de3d893ce..70bba91bab 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -362,7 +362,6 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) FUNC2(light_directional_set_sky_only, RID, bool) - FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ |