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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-20 00:40:46 +0200 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-03-17 14:00:02 -0700 |
commit | c45d2c242bf568363f0d6528dc142c0cac0eb1c8 (patch) | |
tree | 895ceb187050d15c94f5ad3a3e2de7c26e9be715 /servers/rendering/rendering_server_default.h | |
parent | 6228063972b23a1ed216956b0e1d87d303548996 (diff) |
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 8c93308e38..d75caae018 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -362,7 +362,7 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) - FUNC2(light_directional_set_sky_only, RID, bool) + FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode) /* PROBE API */ |