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author | reduz <reduzio@gmail.com> | 2021-01-24 16:00:20 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-24 20:17:28 -0300 |
commit | a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (patch) | |
tree | a171779287d4244f016863f32b5ec3dd106e8d9d /servers/rendering/rendering_server_default.h | |
parent | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (diff) |
Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index d3cc9999a8..6d600c61cc 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -551,7 +551,7 @@ public: BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &) BIND4(viewport_set_canvas_stacking, RID, RID, int, int) - BIND2(viewport_set_shadow_atlas_size, RID, int) + BIND3(viewport_set_shadow_atlas_size, RID, int, bool) BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) BIND2(viewport_set_msaa, RID, ViewportMSAA) @@ -572,7 +572,7 @@ public: //from now on, calls forwarded to this singleton #define BINDBASE RSG::scene - BIND1(directional_shadow_atlas_set_size, int) + BIND2(directional_shadow_atlas_set_size, int, bool) BIND1(gi_probe_set_quality, GIProbeQuality) /* SKY API */ |