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author | Juan Linietsky <reduzio@gmail.com> | 2020-12-16 17:28:05 -0300 |
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committer | GitHub <noreply@github.com> | 2020-12-16 17:28:05 -0300 |
commit | 9c39b51c5306333ba210c0a323f4198a258b51bd (patch) | |
tree | 0b4a378b86c7a3d6e20534e99460e05384ace298 /servers/rendering/rendering_server_default.h | |
parent | c514cc58224e5c973ac8be7bb6db7023d5c25906 (diff) | |
parent | bf77016c8a3cc9a8ff4c57c0fc32a4255006391b (diff) |
Merge pull request #44430 from reduz/reimplement-skeletons-blendshapes
Reimplement skeletons and blend shapes
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index e75fd0ee53..97c3aeaf45 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -231,14 +231,17 @@ public: /* MESH API */ - virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) { + virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) { RID mesh = mesh_create(); + mesh_set_blend_shape_count(mesh, p_blend_shape_count); for (int i = 0; i < p_surfaces.size(); i++) { mesh_add_surface(mesh, p_surfaces[i]); } return mesh; } + BIND2(mesh_set_blend_shape_count, RID, int) + BIND0R(RID, mesh_create) BIND2(mesh_add_surface, RID, const SurfaceData &) |