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author | reduz <reduzio@gmail.com> | 2021-01-25 12:20:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-25 15:03:15 -0300 |
commit | 51d8e32c937f9e0fd75ce86b0d48848255723bd4 (patch) | |
tree | c65ed356cc9b4fd634a15827a12cecb7e0e05b05 /servers/rendering/rendering_server_default.h | |
parent | c5c9517e1e03175e9cdc483d3dce27fc531af2be (diff) |
Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 6d600c61cc..83afd9096d 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -274,6 +274,8 @@ public: BIND2(mesh_set_custom_aabb, RID, const AABB &) BIND1RC(AABB, mesh_get_custom_aabb, RID) + BIND2(mesh_set_shadow_mesh, RID, RID) + BIND1(mesh_clear, RID) /* MULTIMESH API */ |