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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-05 02:52:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-05 02:52:06 +0200 |
commit | 25915cdd0e8e2baffc4d52692a1c54ad182e2aea (patch) | |
tree | 2cd3651660b5fdfb29a6640fdbc5f2f82760f35c /servers/rendering/rendering_server_default.h | |
parent | e36f324bdf0ab805e747e281b2d9dfe2487e553f (diff) | |
parent | db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 (diff) |
Merge pull request #59844 from Calinou/rename-shader-param-methods
Diffstat (limited to 'servers/rendering/rendering_server_default.h')
-rw-r--r-- | servers/rendering/rendering_server_default.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 21a94b88f2..cc79d09503 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -227,7 +227,7 @@ public: FUNC2(shader_set_path_hint, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int) FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int) @@ -773,10 +773,10 @@ public: FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) FUNC2(instance_geometry_set_lod_bias, RID, float) FUNC2(instance_geometry_set_transparency, RID, float) - FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) - FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) - FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) + FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &) + FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &) + FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *) FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &) |