diff options
author | reduz <reduzio@gmail.com> | 2020-11-03 16:51:53 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-11-04 10:03:01 -0300 |
commit | f123981a96c8ab7d7cb3e77ecbcf0048cb3b79e6 (patch) | |
tree | 9759e240a4043c1e5878a0a431ab6ae366792340 /servers/rendering/rendering_server_canvas.h | |
parent | 3ec10bb07cb4a1ce1170c1d189475c8147576b7e (diff) |
Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
Diffstat (limited to 'servers/rendering/rendering_server_canvas.h')
-rw-r--r-- | servers/rendering/rendering_server_canvas.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h index a9a81888aa..36e2f77e95 100644 --- a/servers/rendering/rendering_server_canvas.h +++ b/servers/rendering/rendering_server_canvas.h @@ -116,6 +116,7 @@ public: }; Set<RasterizerCanvas::Light *> lights; + Set<RasterizerCanvas::Light *> directional_lights; Set<RasterizerCanvas::LightOccluderInstance *> occluders; @@ -155,15 +156,14 @@ public: bool snapping_2d_transforms_to_pixel = false; private: - void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel); + void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel); void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); - void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights); RasterizerCanvas::Item **z_list; RasterizerCanvas::Item **z_last_list; public: - void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel); + void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel); RID canvas_create(); void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); @@ -220,9 +220,10 @@ public: void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false); RID canvas_light_create(); + void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode); void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); void canvas_light_set_enabled(RID p_light, bool p_enabled); - void canvas_light_set_scale(RID p_light, float p_scale); + void canvas_light_set_texture_scale(RID p_light, float p_scale); void canvas_light_set_transform(RID p_light, const Transform2D &p_transform); void canvas_light_set_texture(RID p_light, RID p_texture); void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); @@ -233,8 +234,9 @@ public: void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); void canvas_light_set_item_cull_mask(RID p_light, int p_mask); void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask); + void canvas_light_set_directional_distance(RID p_light, float p_distance); - void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode); + void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode); void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter); |