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author | Micky <micheledevita2@gmail.com> | 2022-08-13 13:37:10 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-21 01:52:12 +0200 |
commit | ee16de583fef6673937bba3cd51cbf16cf5527ea (patch) | |
tree | 949e1c89a814d0f8c032d6b938b5d145b6c6ad81 /servers/rendering/rendering_device_binds.h | |
parent | 658bfb0395fa356f67745de0620628167671d5c6 (diff) |
Reverse Camera2D.`rotating` to `ignore_rotation`
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
Diffstat (limited to 'servers/rendering/rendering_device_binds.h')
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