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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-10-23 22:28:21 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-10-24 22:22:58 +0300
commita3c2c1e18a3b1ebcd06aabd71e98c53fd0e5e998 (patch)
tree18b3556141dd06e4ca2f010fc1c613606161d379 /servers/rendering/rendering_device_binds.h
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
SCons: Add an option to detect C++ modules recursively
This adds `custom_modules_recursive` which allows to detect and collect all nested C++ modules which may reside in any directory specified by `custom_modules` option. The detection logic is made to be more strict because `SCSub` may be used for organizing hierarchical builds within a module itself, so the existence of `register_types.h` and `config.py` is checked as well (these are all required for a C++ module to be compiled by Godot). For performance reasons, built-in modules are not checked recursively, and there's no benefit of doing so in the first place. It's now possible to specify a directory path pointing to a *single* module, as it may contain nested modules which are detected recursively.
Diffstat (limited to 'servers/rendering/rendering_device_binds.h')
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