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author | MinusKube <minuskube@gmail.com> | 2022-08-22 00:16:56 +0200 |
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committer | MinusKube <minuskube@gmail.com> | 2022-09-04 22:48:54 +0200 |
commit | f5a808192b263b7227b448492cc65d9145e18afd (patch) | |
tree | 6e7cd72df7c8b08ecbfdeb9af2ff1d72090c8580 /servers/rendering/rendering_device.h | |
parent | e7a0a97c0bc5d86644e62d537503e3b05313a01c (diff) |
Prevent windows from having a size greater than device limit
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 29e5c9cd77..2b95edf6a5 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1252,6 +1252,8 @@ public: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, + LIMIT_MAX_VIEWPORT_DIMENSIONS_X, + LIMIT_MAX_VIEWPORT_DIMENSIONS_Y, LIMIT_SUBGROUP_SIZE, LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. LIMIT_SUBGROUP_OPERATIONS, |