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authorJuan Linietsky <reduzio@gmail.com>2020-10-18 19:28:25 -0300
committerGitHub <noreply@github.com>2020-10-18 19:28:25 -0300
commit731830559f9cf322ddb5947d371b49e601a1a19f (patch)
tree4b2d613284d25c8a1c4d22b58d6d2b47653f2bcb /servers/rendering/rendering_device.h
parentd98261ab8f57e5354d6235f1b9929ff3b4708486 (diff)
parent53d5a252bb3bab85b9518054893fea9563707a4b (diff)
Merge pull request #42892 from godotengine/revert-42077-MSSAO
Revert "Replace SAO implementation with MSSAO"
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 2573e6e6dd..6df66e7b20 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -433,7 +433,6 @@ public:
TEXTURE_SLICE_2D,
TEXTURE_SLICE_CUBEMAP,
TEXTURE_SLICE_3D,
- TEXTURE_SLICE_2D_ARRAY,
};
virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;