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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-25 12:51:39 +0100
committerGitHub <noreply@github.com>2021-01-25 12:51:39 +0100
commit71f0b4f4b94f39631128f426950f0a7703087b03 (patch)
treea171779287d4244f016863f32b5ec3dd106e8d9d /servers/rendering/rendering_device.h
parent6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff)
parenta9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (diff)
Merge pull request #45376 from reduz/gi-optimizations
Several GI related optimizations and fixes
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r--servers/rendering/rendering_device.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index f67e4dfbab..eb051067d3 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -931,7 +931,8 @@ public:
/********************/
enum InitialAction {
- INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
+ INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
+ INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)