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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-25 12:51:39 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-25 12:51:39 +0100 |
commit | 71f0b4f4b94f39631128f426950f0a7703087b03 (patch) | |
tree | a171779287d4244f016863f32b5ec3dd106e8d9d /servers/rendering/rendering_device.h | |
parent | 6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff) | |
parent | a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (diff) |
Merge pull request #45376 from reduz/gi-optimizations
Several GI related optimizations and fixes
Diffstat (limited to 'servers/rendering/rendering_device.h')
-rw-r--r-- | servers/rendering/rendering_device.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index f67e4dfbab..eb051067d3 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -931,7 +931,8 @@ public: /********************/ enum InitialAction { - INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params) + INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params) + INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params) INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared) INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously) |