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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:01:51 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:10:47 +0100 |
commit | b3174e7af93e9840698bba53a5d866a61c37d2da (patch) | |
tree | 794c5807f2a043bdc57ee7d1c66d2070cb484536 /servers/rendering/rendering_device.cpp | |
parent | 85380c52073d679c088d61fc663ec62cbd85b453 (diff) |
Add `RenderingServer.get_video_adapter_type()` method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
Diffstat (limited to 'servers/rendering/rendering_device.cpp')
-rw-r--r-- | servers/rendering/rendering_device.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 38f57b4624..348a470497 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -490,6 +490,13 @@ void RenderingDevice::_bind_methods() { BIND_CONSTANT(BARRIER_MASK_ALL); BIND_CONSTANT(BARRIER_MASK_NO_BARRIER); + BIND_ENUM_CONSTANT(DEVICE_TYPE_OTHER); + BIND_ENUM_CONSTANT(DEVICE_TYPE_INTEGRATED_GPU); + BIND_ENUM_CONSTANT(DEVICE_TYPE_DISCRETE_GPU); + BIND_ENUM_CONSTANT(DEVICE_TYPE_VIRTUAL_GPU); + BIND_ENUM_CONSTANT(DEVICE_TYPE_CPU); + BIND_ENUM_CONSTANT(DEVICE_TYPE_MAX); + BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE); BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE); |