diff options
author | ZuBsPaCe <kurt.rudin@gmx.net> | 2022-09-09 11:28:01 +0200 |
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committer | ZuBsPaCe <kurt.rudin@gmx.net> | 2022-09-09 17:50:14 +0200 |
commit | 3d08678e133d2220531435399e4fed073bfd2ec2 (patch) | |
tree | a5f7d693346c1b4ad88d2223aaf61d243033b2c9 /servers/rendering/renderer_viewport.cpp | |
parent | 047801693c9f5ad1aeb9b89f46b73828381282ba (diff) |
Sibling SubViewports must be rendered from top to bottom
Sibling SubViewports must be rendered in the same order as in the Scene Tree, from top to bottom. _sort_active_viewports() reversed their order.
Fixes #65545
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index d466f90e79..1e30a7f77e 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -73,33 +73,36 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, } Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() { - // We need to sort the viewports in a "topological order", - // children first and parents last, we use the Kahn's algorithm to achieve that. + // We need to sort the viewports in a "topological order", children first and + // parents last. We also need to keep sibling viewports in the original order + // from top to bottom. Vector<Viewport *> result; List<Viewport *> nodes; - for (Viewport *viewport : active_viewports) { + for (int i = active_viewports.size() - 1; i >= 0; --i) { + Viewport *viewport = active_viewports[i]; if (viewport->parent.is_valid()) { continue; } nodes.push_back(viewport); + result.insert(0, viewport); } while (!nodes.is_empty()) { - Viewport *node = nodes[0]; + const Viewport *node = nodes[0]; nodes.pop_front(); - result.insert(0, node); - - for (Viewport *child : active_viewports) { + for (int i = active_viewports.size() - 1; i >= 0; --i) { + Viewport *child = active_viewports[i]; if (child->parent != node->self) { continue; } if (!nodes.find(child)) { nodes.push_back(child); + result.insert(0, child); } } } |