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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-20 00:40:46 +0200
committerclayjohn <claynjohn@gmail.com>2022-03-17 14:00:02 -0700
commitc45d2c242bf568363f0d6528dc142c0cac0eb1c8 (patch)
tree895ceb187050d15c94f5ad3a3e2de7c26e9be715 /servers/rendering/renderer_storage.h
parent6228063972b23a1ed216956b0e1d87d303548996 (diff)
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_storage.h')
-rw-r--r--servers/rendering/renderer_storage.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index af4c697751..b5d6aae718 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -277,8 +277,8 @@ public:
virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- virtual bool light_directional_is_sky_only(RID p_light) const = 0;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;