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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-06 16:28:45 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-06 16:28:45 +0100 |
commit | a7baf013524ccd271bd123d8aef93a73b450a888 (patch) | |
tree | f6b0f142b5b9e44805b814acb69f0be656061a11 /servers/rendering/renderer_storage.h | |
parent | a3b76e26f34b668993382e6c32b7d3afaca0259f (diff) | |
parent | cdb216f4e4096dd45973cb9fd3b9b00d50789e35 (diff) |
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
Diffstat (limited to 'servers/rendering/renderer_storage.h')
-rw-r--r-- | servers/rendering/renderer_storage.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 3e53f7130a..64c23c7803 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -179,6 +179,8 @@ public: virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ virtual RID material_create() = 0; |