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author | Eric Engestrom <eric@engestrom.ch> | 2021-12-24 01:10:13 +0000 |
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committer | Eric Engestrom <eric@engestrom.ch> | 2021-12-24 01:24:22 +0000 |
commit | 83333f7e158830a189cc085abf7ad0451154d640 (patch) | |
tree | d492a0e06b70bde404702c532ef5c1a4e35c5360 /servers/rendering/renderer_storage.h | |
parent | 9d02cfa6b4509f46dc31cca5542ba31bb9b94ae4 (diff) |
drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.
While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
Diffstat (limited to 'servers/rendering/renderer_storage.h')
0 files changed, 0 insertions, 0 deletions