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authorRémi Verschelde <remi@verschelde.fr>2020-12-22 11:27:25 +0100
committerGitHub <noreply@github.com>2020-12-22 11:27:25 +0100
commit6e43c68e40b81005d0c393eced6cf871d1964fbd (patch)
tree8de4d9bdf3b23f9fcd5c4103211c05ce10a8b674 /servers/rendering/renderer_scene_render.h
parent2cbc0b641a0d58a88592d52d86634ca2d40da9e4 (diff)
parent44f89223059c8dbdafa8f9cfc2256b135653f646 (diff)
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
-rw-r--r--servers/rendering/renderer_scene_render.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index e1f3ea9b6b..b6bdcab88f 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -96,9 +96,9 @@ public:
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) = 0;
- virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;
+ virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;