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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-16 09:06:34 +0200
committerGitHub <noreply@github.com>2021-10-16 09:06:34 +0200
commit90a1e5193366e57069951cf2703616248e5f515d (patch)
tree4efb789ff3d5673c38dc439eb91127870183f392 /servers/rendering/renderer_scene_render.cpp
parent96410f55b24e47af045e3ad31545331ce124d999 (diff)
parentb4eeeb315a74682d299c7ec1555ce06a9dc2641a (diff)
Merge pull request #37842 from MennoMax/plane-constructor
Swap args of Plane(point, normal) constructor
Diffstat (limited to 'servers/rendering/renderer_scene_render.cpp')
-rw-r--r--servers/rendering/renderer_scene_render.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 3a230ac89d..38d1218dee 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -68,7 +68,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
main_transform.basis.set(x, y, z);
// 3. create a horizon plane with one of the eyes and the up vector as normal.
- Plane horizon(p_transforms[0].origin, y);
+ Plane horizon(y, p_transforms[0].origin);
// 4. Intersect horizon, left and right to obtain the combined camera origin.
ERR_FAIL_COND_MSG(
@@ -79,7 +79,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
Vector3 far_center = (planes[0][CameraMatrix::PLANE_FAR].center() + planes[1][CameraMatrix::PLANE_FAR].center()) * 0.5;
- Plane far(far_center, -z);
+ Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
// Figure out our top/bottom planes
@@ -137,9 +137,9 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Plane near;
Vector3 neg_z = -z;
if (neg_z.dot(p_transforms[1].origin) < neg_z.dot(p_transforms[0].origin)) {
- near = Plane(p_transforms[0].origin, neg_z);
+ near = Plane(neg_z, p_transforms[0].origin);
} else {
- near = Plane(p_transforms[1].origin, neg_z);
+ near = Plane(neg_z, p_transforms[1].origin);
}
// 13. Intersect near plane with bottm/left planes, to obtain min_vec then top/right to obtain max_vec