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authorRaul Santos <raulsntos@gmail.com>2023-01-15 16:51:43 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-15 17:18:50 +0100
commit7560340ef61bf4f2bf67dc3f8b1415dfeeb8e485 (patch)
tree9967c8b484cf6fdb8dd7cbbbaf0420f9497c4ce5 /servers/rendering/renderer_scene_render.cpp
parent9711abe78773426644b640d6052273203931555e (diff)
Rename `center` method to `get_center` in Plane.
Diffstat (limited to 'servers/rendering/renderer_scene_render.cpp')
-rw-r--r--servers/rendering/renderer_scene_render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index e2e6ea5aa2..a389e3e767 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -84,7 +84,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Transform3D main_transform_inv = main_transform.inverse();
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
- Vector3 far_center = (planes[0][Projection::PLANE_FAR].center() + planes[1][Projection::PLANE_FAR].center()) * 0.5;
+ Vector3 far_center = (planes[0][Projection::PLANE_FAR].get_center() + planes[1][Projection::PLANE_FAR].get_center()) * 0.5;
Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////