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authorMicky <micheledevita2@gmail.com>2022-09-08 18:38:33 +0200
committerMicky <micheledevita2@gmail.com>2022-10-04 16:27:29 +0200
commitae5771e1b1ccf673f90aba81aa4572a710408488 (patch)
tree27e56a862ec10ca8f75dfda89028b59cc0b635c9 /servers/rendering/renderer_scene_occlusion_cull.h
parente5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff)
Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
Diffstat (limited to 'servers/rendering/renderer_scene_occlusion_cull.h')
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