diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:40:24 +0200 |
---|---|---|
committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 21:45:23 +0200 |
commit | 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch) | |
tree | dcd5ff54562db253500aa835a27f3b2548e42eb9 /servers/rendering/renderer_scene_occlusion_cull.cpp | |
parent | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff) |
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
Diffstat (limited to 'servers/rendering/renderer_scene_occlusion_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_occlusion_cull.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp new file mode 100644 index 0000000000..c491ccbe7a --- /dev/null +++ b/servers/rendering/renderer_scene_occlusion_cull.cpp @@ -0,0 +1,192 @@ +/*************************************************************************/ +/* renderer_scene_occlusion_cull.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_scene_occlusion_cull.h" + +RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr; + +const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = { + Vector3(0, 0, 0), + Vector3(0, 0, 1), + Vector3(0, 1, 0), + Vector3(0, 1, 1), + Vector3(1, 0, 0), + Vector3(1, 0, 1), + Vector3(1, 1, 0), + Vector3(1, 1, 1) +}; + +bool RendererSceneOcclusionCull::HZBuffer::is_empty() const { + return sizes.is_empty(); +} + +void RendererSceneOcclusionCull::HZBuffer::clear() { + if (sizes.is_empty()) { + return; // Already cleared + } + + data.clear(); + sizes.clear(); + mips.clear(); + + debug_data.clear(); + if (debug_image.is_valid()) { + debug_image.unref(); + } + RS::get_singleton()->free(debug_texture); +} + +void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) { + if (p_size == Size2i()) { + clear(); + return; + } + + if (!sizes.is_empty() && p_size == sizes[0]) { + return; // Size didn't change + } + + int mip_count = 0; + int data_size = 0; + int w = p_size.x; + int h = p_size.y; + + while (true) { + data_size += h * w; + + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + + mip_count++; + + if (w == 1U && h == 1U) { + data_size += 1U; + mip_count++; + break; + } + } + + data.resize(data_size); + mips.resize(mip_count); + sizes.resize(mip_count); + + w = p_size.x; + h = p_size.y; + float *ptr = data.ptr(); + + for (int i = 0; i < mip_count; i++) { + sizes[i] = Size2i(w, h); + mips[i] = ptr; + + ptr = &ptr[w * h]; + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + } + + for (int i = 0; i < data_size; i++) { + data[i] = FLT_MAX; + } + + debug_data.resize(sizes[0].x * sizes[0].y); + if (debug_texture.is_valid()) { + RS::get_singleton()->free(debug_texture); + debug_texture = RID(); + } +} + +void RendererSceneOcclusionCull::HZBuffer::update_mips() { + if (sizes.is_empty()) { + return; + } + + for (uint32_t mip = 1; mip < mips.size(); mip++) { + for (int y = 0; y < sizes[mip].y; y++) { + for (int x = 0; x < sizes[mip].x; x++) { + int prev_x = x * 2; + int prev_y = y * 2; + + int prev_w = sizes[mip - 1].width; + int prev_h = sizes[mip - 1].height; + + bool odd_w = (prev_w % 2) != 0; + bool odd_h = (prev_h % 2) != 0; + +#define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))]) + + float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x]; + CHECK_OFFSET(0, 1); + CHECK_OFFSET(1, 0); + CHECK_OFFSET(1, 1); + + if (odd_w) { + CHECK_OFFSET(2, 0); + CHECK_OFFSET(2, 1); + } + + if (odd_h) { + CHECK_OFFSET(0, 2); + CHECK_OFFSET(1, 2); + } + + if (odd_w && odd_h) { + CHECK_OFFSET(2, 2); + } + + mips[mip][y * sizes[mip].x + x] = max_depth; +#undef CHECK_OFFSET + } + } + } +} + +RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() { + if (sizes.is_empty() || sizes[0] == Size2i()) { + return RID(); + } + + if (debug_image.is_null()) { + debug_image.instance(); + } + + unsigned char *ptrw = debug_data.ptrw(); + for (int i = 0; i < debug_data.size(); i++) { + ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255; + } + + debug_image->create(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data); + + if (debug_texture.is_null()) { + debug_texture = RS::get_singleton()->texture_2d_create(debug_image); + } else { + RenderingServer::get_singleton()->texture_2d_update_immediate(debug_texture, debug_image); + } + + return debug_texture; +} |