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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-03 17:04:07 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-03 17:04:07 +0200 |
commit | 4cb6986cdb0b2df2d6a505781534c060a901e725 (patch) | |
tree | 9e36c28da5555ca666dbfb00ca7984b16eb7449b /servers/rendering/renderer_scene_cull.h | |
parent | a525e7774006a7439779c7b1bd64ed0f2ccf6385 (diff) | |
parent | 6c55d2aad22cd5fc3a7f1499c4cb85779613a394 (diff) |
Merge pull request #50096 from reduz/fix-render-info
Fix Render Info
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 53fb197fcc..d586fb531f 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1019,10 +1019,10 @@ public: void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to); bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true); + void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); - void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface); + void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr); void update_dirty_instances(); void render_particle_colliders(); |