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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-26 23:04:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-26 23:04:06 +0200 |
commit | f9f24469720a9422a1b08e387c81378d734ace82 (patch) | |
tree | e92f458834fa3935e208ae35d5da8af7d56c0b23 /servers/rendering/renderer_scene_cull.cpp | |
parent | 4f60fd04809490ef46e43936bfe7f28a5e97830b (diff) | |
parent | 59e11934d893cbcde70c10f9f861c710b19f3dfa (diff) |
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 9f5eb85c2f..80c4ecea2d 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2146,7 +2146,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in if (soft_shadow_angle > 0.0) { float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; - soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range; + soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range; x_max += soft_shadow_expand; y_max += soft_shadow_expand; @@ -3125,8 +3125,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); - float w = radius * Math::sin(Math::deg2rad(angle)); - float d = radius * Math::cos(Math::deg2rad(angle)); + float w = radius * Math::sin(Math::deg_to_rad(angle)); + float d = radius * Math::cos(Math::deg_to_rad(angle)); Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d; |